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Immortal Luck

Immortal Luck

A Roblox experience owned by MS: Immortal RNG.

SimulatorENcultivationaura collectionwheel of fortune

Immortal Luck is a simulator experience created on November 7, 2024. The game has recorded 5,832,239 lifetime visits and 376,162 favorites. Currently, two users are playing. The title maintains a 97% like percentage. The description outlines a cultivation theme involving a Wheel of Eternity and Auras.

Description (written by the developer; not a statement by this register)

Welcome to Immortal Luck! 🔥 📜In the beginning, the world was chaos—a storm of raw energy. To tame it, the ancient gods forged the Wheel of Eternity, a divine artifact of chance. From its endless spins, radiant Auras were born—ethereal flames that hold the power to harness qi, the life force of the universe. These Auras became the heart of cultivation, each representing fate’s blessing—or curse. But no one chooses their destiny. Each cultivator must spin the Wheel, gambling their future on its glow. From dim Common Flames to the legendary Prismatic Blaze, the strength of your Aura shapes your path. Will you spin the Wheel of Eternity? Fortune or ruin, glory or despair—your fate awaits! 🌠 ⭐Join the group for rewards: https://www.roblox.com/communities/35177826/MS-Immortal-RNG 📢Join the community for updates/news!

Last updated by the developer 31 Aug 2025, 14:25 UTC.

2
playing (measured 10 Aug 2026, 14:45 UTC)
5,832,239
lifetime visits
97%
liked (142,677 👍 / 4,036 👎)
375,967
favourites (64.5 per 1k visits)
7 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Power of Fate
499 R$
DNA Surge
449 R$
Treasure Pull
299 R$
Natural Genius
149 R$
Lost Alchemy
99 R$
Divine Speed
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Joined! · welcome2,077,869 · 2.9% win
First Trait! · other1,257,668 · 14.5% win
Origin · other555,102 · 8.7% win
Foundation of Existence · other216,682 · 5.8% win
1/100,000 · other198,436 · 5.8% win
1000 Rolls · collection171,651 · 8.7% win
Core of Power · other98,252 · 11.6% win
Divine Essence · other47,115 · 2.9% win
1/1,000,000 · other28,512 · 5.8% win
Path of Ascension · progression23,476 · 0.00% win
10,000 Rolls · collection22,760 · 0.00% win
Immortal Aspect · other11,684 · 0.00% win
Supreme Radiance · other5,407 · 0.00% win
1/30,000,000 · other2,449 · 0.00% win
Sovereign Monarch · other2,431 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9714 August 2026 — 97 % liked24 August 2026 — 97 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 00:2297no change
14 Aug 2026, 00:2197first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.