Immortal Luck
A Roblox experience owned by MS: Immortal RNG.
SimulatorENcultivationaura collectionwheel of fortune
Immortal Luck is a simulator experience created on November 7, 2024. The game has recorded 5,832,239 lifetime visits and 376,162 favorites. Currently, two users are playing. The title maintains a 97% like percentage. The description outlines a cultivation theme involving a Wheel of Eternity and Auras.
Description (written by the developer; not a statement by this register)
Welcome to Immortal Luck! 🔥 📜In the beginning, the world was chaos—a storm of raw energy. To tame it, the ancient gods forged the Wheel of Eternity, a divine artifact of chance. From its endless spins, radiant Auras were born—ethereal flames that hold the power to harness qi, the life force of the universe. These Auras became the heart of cultivation, each representing fate’s blessing—or curse. But no one chooses their destiny. Each cultivator must spin the Wheel, gambling their future on its glow. From dim Common Flames to the legendary Prismatic Blaze, the strength of your Aura shapes your path. Will you spin the Wheel of Eternity? Fortune or ruin, glory or despair—your fate awaits! 🌠 ⭐Join the group for rewards: https://www.roblox.com/communities/35177826/MS-Immortal-RNG 📢Join the community for updates/news!
Last updated by the developer 31 Aug 2025, 14:25 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:45 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 00:22 | 97 | no change |
| 14 Aug 2026, 00:21 | 97 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.