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Infectious Smile [SUMMER 🌞]

Infectious Smile [SUMMER 🌞]

A Roblox experience owned by laughablehaha.

HorrorENpsychologicalsurvival horror

Infectious Smile [SUMMER 🌞] is a horror experience created on 2020-11-21. It has accumulated 1,271,796,238 lifetime visits and 2,148,849 favorites. Currently, 7,289 users are playing. The game holds a 79% like percentage. The description notes a summer update featuring a Big Head Mutation Rework. Credits are listed for scripting, building, and design roles.

Description (written by the developer; not a statement by this register)

As ordinary people we all strive to find true happiness in life. But no... not like this.... something is REALLY off about this... This game serves to remind us that life is much more complicated than finding true happiness. Sadness, struggle, and anger are a part of the human experience. If your only emotion is happiness... then.. are you really human? For Server Owners you can use :regen & :disaster & :choosemap laughablehaha - Scripter yurgzen & ItsByskyWrecker - Building sirener55 & Vinniie3D - Thumbnail & Scripting & Design 🔥🌞 SUMMER UPDATE 🌞🔥 + Big Head Mutation Rework -> View Human Inventories + Noogie Hold Animation + 1 New Emote + 2 New Maps (1 map rework) + Waffle Cone, Strawberry Split, and Fried Chicken Skins + 2 New Sign Skins + Knife Break Effect Elimination + Last Survivor Badge BaS + C4 OST + Rebalanced Water Map + New "Quarry" Modifier + Fly Machines Nerfed - Bug Fixes & Rebalances

Last updated by the developer 26 Oct 2026, 02:37 UTC.

3,213
playing (measured 26 Oct 2026, 03:50 UTC)
1,303,664,215
lifetime visits
79%
liked (636,184 👍 / 172,364 👎)
2,186,503
favourites (1.7 per 1k visits)
21 November 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

1,6256,8364,230.53,2135 October 202626 October 2026
500 measurements spanning 21 days, net +979. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 843–7,618 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
26 Oct 2026, 03:503,213-522
26 Oct 2026, 02:503,735-602
26 Oct 2026, 01:504,337-191
26 Oct 2026, 00:504,528-19
25 Oct 2026, 23:504,547+53
25 Oct 2026, 22:504,494-122
25 Oct 2026, 21:504,616-134
25 Oct 2026, 20:504,750-505
25 Oct 2026, 19:505,255-233
25 Oct 2026, 18:505,488-16
25 Oct 2026, 17:505,504+24
25 Oct 2026, 16:505,480+17
25 Oct 2026, 15:505,463+28
25 Oct 2026, 14:505,435+122
25 Oct 2026, 13:505,313+141
25 Oct 2026, 12:505,172+604
25 Oct 2026, 11:504,568+263
25 Oct 2026, 10:504,305+65
25 Oct 2026, 09:504,240-105
25 Oct 2026, 08:504,345first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Custom Chat Color
525 R$
Choose Next Map
375 R$
VIP
225 R$
Choose Infection Face
225 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Everyone was Infected! · progression3,487,016 · 2.5% win
Obtained All Weapons In One Life · collection50,846 · 0.00% win
Porcupine · collection20,521 · 0.00% win
Expert Survivor · progression15,627 · 0.10% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7921 August 202626 October 2026
1554 measurements spanning 65 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–80 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1554
Measured (UTC)% likedChange
26 Oct 2026, 03:5079no change
26 Oct 2026, 02:5079no change
26 Oct 2026, 01:5079no change
26 Oct 2026, 00:5079no change
25 Oct 2026, 23:5079no change
25 Oct 2026, 22:5079no change
25 Oct 2026, 21:5079no change
25 Oct 2026, 20:5079no change
25 Oct 2026, 19:5079no change
25 Oct 2026, 18:5079no change
25 Oct 2026, 17:5079no change
25 Oct 2026, 16:5079no change
25 Oct 2026, 15:5079no change
25 Oct 2026, 14:5079no change
25 Oct 2026, 13:5079no change
25 Oct 2026, 12:5079no change
25 Oct 2026, 11:5079no change
25 Oct 2026, 10:5079no change
25 Oct 2026, 09:5079no change
25 Oct 2026, 08:5079first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Off-platform reach

28,890,289
YouTube views across 25 matched videos

Most-viewed match: “Smile For Roblox Or Else...”.

Summed views of the top YouTube videos matching this game’s name — an approximate, name-matched measure of cultural footprint beyond Roblox, not an exact total. Measured 15 Aug 2026, 03:20 UTC.

Reddit buzz

14 posts found over the last year.

Top post: “What is this?” — 705 upvotes, 41 comments in r/roblox.