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Daycare 💥

Daycare 💥

A Roblox experience owned by CleanMeanBeans.

SimulatorENsimulationroleplaymanagement

Daycare 💥 is a simulator experience created on 2020-12-10. It has accumulated 98,590,910 lifetime visits and 199,503 favorites. Currently, 1,623 users are playing. The game holds a 76% like percentage. The description outlines gameplay mechanics, including stat management and role selection, while noting that exploiting results in permanent bans.

Description (written by the developer; not a statement by this register)

Proof of exploiting or inappropriate behavior leads to a permanent ban, that's like common sense I fear Frequently Asked Questions: --I bought something why didn't my capsule change? Unclaim it and Claim it again! --How do I be a scientist? Read the board click the button... --Why am I so slow and skinny? To gain weight, eat more! To be faster, fall a sleep to raise your energy! --Why am I a bad noodle... Good Noodles have all their stats at 100% To view your stats, press the plus button on the left of your screen! --Why did the lights go out! Lights Out is affected by how many Bad noodles there are. Scientists gotta make sure the patients are good noodles!

Last updated by the developer 2 Sept 2026, 20:39 UTC.

686
playing (measured 4 Sept 2026, 12:50 UTC)
100,616,254
lifetime visits
76%
liked (72,935 👍 / 23,384 👎)
204,956
favourites (2.0 per 1k visits)
10 December 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

4081,429918.568610 August 20264 September 2026
327 measurements spanning 25 days, net -743. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 255–1,582 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 327
Measured (UTC)PlayersChange
4 Sept 2026, 12:50686+45
4 Sept 2026, 11:50641+100
4 Sept 2026, 10:50541+48
4 Sept 2026, 09:50493+14
4 Sept 2026, 08:50479-43
4 Sept 2026, 07:50522+49
4 Sept 2026, 06:50473+43
4 Sept 2026, 05:50430-35
4 Sept 2026, 04:50465-46
4 Sept 2026, 03:50511-1
4 Sept 2026, 02:50512-31
4 Sept 2026, 01:50543-54
4 Sept 2026, 00:50597+49
3 Sept 2026, 23:50548+57
3 Sept 2026, 22:50491-8
3 Sept 2026, 21:50499-23
3 Sept 2026, 20:50522+53
3 Sept 2026, 19:50469-37
3 Sept 2026, 18:50506-37
3 Sept 2026, 17:50543first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP Scientist
349 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7621 August 20264 September 2026
326 measurements spanning 14 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–77 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 326
Measured (UTC)% likedChange
4 Sept 2026, 12:5076no change
4 Sept 2026, 11:5076no change
4 Sept 2026, 10:5076no change
4 Sept 2026, 09:5076no change
4 Sept 2026, 08:5076no change
4 Sept 2026, 07:5076no change
4 Sept 2026, 06:5076no change
4 Sept 2026, 05:5076no change
4 Sept 2026, 04:5076no change
4 Sept 2026, 03:5076no change
4 Sept 2026, 02:5076no change
4 Sept 2026, 01:5076no change
4 Sept 2026, 00:5076no change
3 Sept 2026, 23:5076no change
3 Sept 2026, 22:5076no change
3 Sept 2026, 21:5076no change
3 Sept 2026, 20:5076no change
3 Sept 2026, 19:5076no change
3 Sept 2026, 18:5076no change
3 Sept 2026, 17:5076first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.