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Energy Assault FPS

Energy Assault FPS

A Roblox experience owned by Typical Games.

ShooterENfuturisticteam deathmatchleveling system

Energy Assault FPS is a shooter experience created on 2021-01-01. It currently has 165 players. The game has accumulated 327,569,388 lifetime visits and 994,669 favorites. It holds an 82% like percentage. The experience is categorized under the shooter genre.

Description (written by the developer; not a statement by this register)

Welcome to Energy Assault, a futuristic first person shooter where energy-based guns have replaced ballistic weapons. 🎯 Eliminate your opponents across multiple game modes, including Team Deathmatch, Capture the Flag, and Gun Game. 🔫 Level up and earn credits to unlock new guns, attachments, skins, and outfits. 💥 Fulfil your daily missions and claim unique rewards. 🏆 Compete on weekly global leaderboards for special prizes. 🎮 Available on PC, mobile, console, and in VR.

Last updated by the developer 10 Aug 2026, 13:12 UTC.

94
playing (measured 22 Aug 2026, 07:50 UTC)
327,690,305
lifetime visits
82%
liked (329,973 👍 / 71,350 👎)
995,189
favourites (3.0 per 1k visits)
1 January 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9416813110 August 2026 — 162 players21 August 2026 — 163 players21 August 2026 — 165 players21 August 2026 — 160 players21 August 2026 — 136 players22 August 2026 — 168 players22 August 2026 — 157 players22 August 2026 — 164 players22 August 2026 — 124 players22 August 2026 — 129 players22 August 2026 — 112 players22 August 2026 — 102 players22 August 2026 — 94 players10 August 202622 August 2026
13 measurements spanning 12 days, net -68. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–179 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 07:5094-8
22 Aug 2026, 06:50102-10
22 Aug 2026, 05:50112-17
22 Aug 2026, 04:50129+5
22 Aug 2026, 03:50124-40
22 Aug 2026, 02:50164+7
22 Aug 2026, 01:50157-11
22 Aug 2026, 00:50168+32
21 Aug 2026, 23:50136-24
21 Aug 2026, 22:50160-5
21 Aug 2026, 21:50165+2
21 Aug 2026, 20:54163+1
10 Aug 2026, 14:00162first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Private Server Controls
899 R$
VIP
499 R$
Battle Premium
349 R$
2x Credits
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Blood · other36,646,049 · 30.9% win
Mission Complete · progression11,025,756 · 6.3% win
Ace · other9,481,332 · 4.6% win
Rank 10 · progression6,078,335 · 2.2% win
Killer · other4,732,281 · 1.9% win
Unstoppable · other2,894,553 · 1.5% win
Tour of Duty · other2,794,937 · 1.4% win
Rank 20 · progression2,197,490 · 0.90% win
Most Valuable Player · other1,831,844 · 2.6% win
One Man Army · other1,123,185 · 0.60% win
Rank 30 · progression1,066,565 · 0.80% win
Hat Trick · other746,394 · 1.3% win
No Mercy · other711,827 · 0.50% win
Sharpshooter · other652,156 · 1.1% win
Machine Killer · other607,163 · 0.70% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8221 August 2026 — 82 % liked21 August 2026 — 82 % liked21 August 2026 — 82 % liked21 August 2026 — 82 % liked22 August 2026 — 82 % liked22 August 2026 — 82 % liked22 August 2026 — 82 % liked22 August 2026 — 82 % liked22 August 2026 — 82 % liked22 August 2026 — 82 % liked22 August 2026 — 82 % liked22 August 2026 — 82 % liked23 August 2026 — 82 % liked2 September 2026 — 82 % liked21 August 20262 September 2026
14 measurements spanning 12 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 12:3182no change
23 Aug 2026, 12:2382no change
22 Aug 2026, 07:5082no change
22 Aug 2026, 06:5082no change
22 Aug 2026, 05:5082no change
22 Aug 2026, 04:5082no change
22 Aug 2026, 03:5082no change
22 Aug 2026, 02:5082no change
22 Aug 2026, 01:5082no change
22 Aug 2026, 00:5082no change
21 Aug 2026, 23:5082no change
21 Aug 2026, 22:5082no change
21 Aug 2026, 21:5082no change
21 Aug 2026, 20:5482first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Off-platform reach

593,803
YouTube views across 19 matched videos

Most-viewed match: “How Phantom Forces Players See: Energy Assault”.

Summed views of the top YouTube videos matching this game’s name — an approximate, name-matched measure of cultural footprint beyond Roblox, not an exact total. Measured 30 Aug 2026, 03:20 UTC.