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[DEATHMATCH] Operations: Siege

[DEATHMATCH] Operations: Siege

A Roblox experience owned by Roblox Operations: Siege.

ShooterENtactical shooter5v5objective-based

[DEATHMATCH] Operations: Siege is a shooter experience created on 2023-07-08. It has 33,534,923 lifetime visits and 170,175 favorites. Currently, 386 players are active. The game holds an 82% like percentage. It supports full PC and console play, with mobile testing ongoing. The experience features objective-based 5v5 tactical gameplay with customizable loadouts and operator abilities.

Description (written by the developer; not a statement by this register)

🖥️ Full PC Support 🎮 Full Console Support ⚠️ Mobile Testing Phase OPERATIONS: SIEGE is an objective-based, 5v5 tactical first-person shooter game. Customize loadouts to your specifications, and use unique operator abilities to secure a victory. Attack or defend the objective, and get the job done in under 3 minutes. 🕹️ Use your gadgets and utilities to gain an advantage on the playing field. 📷 Use cameras to scout the objective and locate your opponents. 🔨 Use breaching tools to destroy walls or floors, and use destruction to win rounds. Seasonal Updates: ❄️Season 1 "Glacier Night" 🏜️Season 2 "Atlas Lion" 🌸Season 3 "Death's Blossom" 🌲Season 4 "Vantage Point" 🌴Season 5 "Shadowed Trail" This is an active project, and is still being developed. We appreciate all of our supporters, thank you for playing! ❤️

Last updated by the developer 9 Sept 2026, 00:06 UTC.

92
playing (measured 9 Sept 2026, 06:50 UTC)
34,817,648
lifetime visits
81%
liked (36,122 👍 / 8,355 👎)
178,785
favourites (5.1 per 1k visits)
8 July 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

92625358.510 August 20269 September 2026
441 measurements spanning 30 days, net -343. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 12–705 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 441
Measured (UTC)PlayersChange
9 Sept 2026, 06:5092-34
9 Sept 2026, 05:50126-46
9 Sept 2026, 04:50172-80
9 Sept 2026, 03:50252-23
9 Sept 2026, 02:50275-66
9 Sept 2026, 01:50341-69
9 Sept 2026, 00:50410+30
8 Sept 2026, 23:50380+28
8 Sept 2026, 22:50352+42
8 Sept 2026, 21:50310+28
8 Sept 2026, 20:50282+39
8 Sept 2026, 19:50243-37
8 Sept 2026, 18:50280+48
8 Sept 2026, 17:50232-4
8 Sept 2026, 16:50236+1
8 Sept 2026, 15:50235+23
8 Sept 2026, 14:50212+36
8 Sept 2026, 13:50176+30
8 Sept 2026, 12:50146no change
8 Sept 2026, 11:50146first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

You've Played ROS · welcome3,024,902 · 48.8% win
Level 10 - Trainee · progression77,898 · 1.4% win
Level 20 - Cadet · progression20,482 · 0.40% win
Level 30 - Veteran · progression7,943 · 0.20% win
Iron - S4 · progression5,533 · 0.00% win
Bronze - S4 · other3,652 · 0.00% win
Level 40 - Commander · progression3,577 · 0.10% win
Level 50 - Tactician · progression1,748 · 0.00% win
Silver - S4 · other1,248 · 0.00% win
Level 60 - Enforcer · progression911 · 0.10% win
Gold - S4 · other570 · 0.00% win
Level 70 - Specialist · progression487 · 0.10% win
Level 80 - Master · progression289 · 0.00% win
Platinum - S4 · progression286 · 0.00% win
Diamond - S4 · collection197 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

818281.521 August 202622 October 2026
447 measurements spanning 62 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–82 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 447
Measured (UTC)% likedChange
22 Oct 2026, 15:2481no change
12 Oct 2026, 15:2281no change
2 Oct 2026, 15:2181no change
22 Sept 2026, 15:2081no change
12 Sept 2026, 15:1981no change
9 Sept 2026, 06:5081no change
9 Sept 2026, 05:5081no change
9 Sept 2026, 04:5081no change
9 Sept 2026, 03:5081no change
9 Sept 2026, 02:5081no change
9 Sept 2026, 01:5081no change
9 Sept 2026, 00:5081no change
8 Sept 2026, 23:5081no change
8 Sept 2026, 22:5081no change
8 Sept 2026, 21:5081no change
8 Sept 2026, 20:5081no change
8 Sept 2026, 19:5081no change
8 Sept 2026, 18:5081no change
8 Sept 2026, 17:5081no change
8 Sept 2026, 16:5081first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.