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[DEATHMATCH] Operations: Siege

[DEATHMATCH] Operations: Siege

A Roblox experience owned by Roblox Operations: Siege.

ShooterENtactical shooter5v5objective-based

[DEATHMATCH] Operations: Siege is a shooter experience created on 2023-07-08. It has 33,534,923 lifetime visits and 170,175 favorites. Currently, 386 players are active. The game holds an 82% like percentage. It supports full PC and console play, with mobile testing ongoing. The experience features objective-based 5v5 tactical gameplay with customizable loadouts and operator abilities.

Description (written by the developer; not a statement by this register)

🖥️ Full PC Support 🎮 Full Console Support ⚠️ Mobile Testing Phase OPERATIONS: SIEGE is an objective-based, 5v5 tactical first-person shooter game. Customize loadouts to your specifications, and use unique operator abilities to secure a victory. Attack or defend the objective, and get the job done in under 3 minutes. 🕹️ Use your gadgets and utilities to gain an advantage on the playing field. 📷 Use cameras to scout the objective and locate your opponents. 🔨 Use breaching tools to destroy walls or floors, and use destruction to win rounds. Seasonal Updates: ❄️Season 1 "Glacier Night" 🏜️Season 2 "Atlas Lion" 🌸Season 3 "Death's Blossom" 🌲Season 4 "Vantage Point" 🌴Season 5 "Shadowed Trail" This is an active project, and is still being developed. We appreciate all of our supporters, thank you for playing! ❤️

Last updated by the developer 24 Aug 2026, 10:27 UTC.

369
playing (measured 24 Aug 2026, 16:50 UTC)
34,068,554
lifetime visits
82%
liked (34,889 👍 / 7,868 👎)
172,384
favourites (5.1 per 1k visits)
8 July 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

17359738536910 August 202624 August 2026
70 measurements spanning 14 days, net -66. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 109–661 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 70
Measured (UTC)PlayersChange
24 Aug 2026, 16:50369+20
24 Aug 2026, 15:50349-28
24 Aug 2026, 14:50377+80
24 Aug 2026, 13:50297+29
24 Aug 2026, 12:50268+13
24 Aug 2026, 11:50255+32
24 Aug 2026, 10:50223no change
24 Aug 2026, 09:50223+24
24 Aug 2026, 08:50199+26
24 Aug 2026, 07:50173-31
24 Aug 2026, 06:50204+13
24 Aug 2026, 05:50191-75
24 Aug 2026, 04:50266-95
24 Aug 2026, 03:50361-54
24 Aug 2026, 02:50415-70
24 Aug 2026, 01:50485-57
24 Aug 2026, 00:50542-13
23 Aug 2026, 23:50555-27
23 Aug 2026, 22:50582+31
23 Aug 2026, 21:50551first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

You've Played ROS · welcome2,652,679 · 83.8% win
Level 10 - Trainee · progression70,415 · 1.2% win
Level 20 - Cadet · progression18,633 · 0.30% win
Level 30 - Veteran · progression7,227 · 0.10% win
Iron - S4 · progression5,533 · 0.00% win
Bronze - S4 · other3,652 · 0.00% win
Level 40 - Commander · progression3,248 · 0.00% win
Level 50 - Tactician · progression1,589 · 0.00% win
Silver - S4 · other1,248 · 0.00% win
Level 60 - Enforcer · progression839 · 0.00% win
Gold - S4 · other570 · 0.00% win
Level 70 - Specialist · progression448 · 0.00% win
Platinum - S4 · progression286 · 0.00% win
Level 80 - Master · progression263 · 0.00% win
Diamond - S4 · collection197 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8221 August 202624 August 2026
70 measurements spanning 3 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 70
Measured (UTC)% likedChange
24 Aug 2026, 16:5082no change
24 Aug 2026, 15:5082no change
24 Aug 2026, 14:5082no change
24 Aug 2026, 13:5082no change
24 Aug 2026, 12:5082no change
24 Aug 2026, 11:5082no change
24 Aug 2026, 10:5082no change
24 Aug 2026, 09:5082no change
24 Aug 2026, 08:5082no change
24 Aug 2026, 07:5082no change
24 Aug 2026, 06:5082no change
24 Aug 2026, 05:5082no change
24 Aug 2026, 04:5082no change
24 Aug 2026, 03:5082no change
24 Aug 2026, 02:5082no change
24 Aug 2026, 01:5082no change
24 Aug 2026, 00:5082no change
23 Aug 2026, 23:5082no change
23 Aug 2026, 22:5082no change
23 Aug 2026, 21:5082first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.