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The Survey

The Survey

A Roblox experience owned by Daxua Studio.

RoleplayENsurveyinteractive fictiondaxua studio

The Survey is a roleplay experience created on 2021-01-03. It has accumulated 72,103,296 lifetime visits and 379,348 favorites. Currently, 18 players are active. The title holds a 76% like percentage. The description notes a sequel, The Survey 2, and credits Daxua Studio as the developer.

Description (written by the developer; not a statement by this register)

The Survey 2 is out! Find it in our group experiences tab. You will also be prompted to teleport to it after you have achieved any ending in this game. Inspired by Start Survey by PixelDough [Updates 2.8] - Added 6 new badges - Fixed player being able to move in loading screen Share you ideas and feedback in our group Daxua Studio. There are maybe still some bugs if you find any please let us know. Made by Daxua Studio

Last updated by the developer 7 Dec 2025, 14:02 UTC.

18
playing (measured 10 Aug 2026, 16:00 UTC)
72,103,296
lifetime visits
76%
liked (119,207 👍 / 37,599 👎)
379,371
favourites (5.3 per 1k visits)
3 January 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:009first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Mega Donation
249 R$
Big Donation
99 R$
Medium Donation
49 R$
Donation
14 R$
Analog Clock
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Pick a choice · other27,287,227 · 100.0% win
Bad Ending · progression13,672,320 · 95.8% win
Easy Ending · progression6,401,055 · 42.4% win
Give up halfway · other5,885,791 · 35.8% win
A Way Out · other5,236,933 · 32.8% win
Chair · other1,678,217 · 75.9% win
Retry · other1,484,667 · 100.0% win
Misjudgement · other1,104,531 · 71.5% win
Good Ending · progression232,841 · 0.70% win
Lazy · other57,325 · 6.3% win
Stubborn · other40,346 · 1.1% win
Sleepy · other9,777 · 0.70% win
Sleep Paralysis · other2,562 · 0.00% win
placeholder 2 · other0 · 0.00% win
placeholder 3 · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7623 August 2026 — 76 % liked2 September 2026 — 76 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 13:4676no change
23 Aug 2026, 13:3776first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.