Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
🚀 Imposters & Roles | Among us

🚀 Imposters & Roles | Among us

A Roblox experience owned by Silver Carapace.

Social & hangoutENsocial deductionAmong Us IProle-based gameplay

🚀 Imposters & Roles | Among us is a social-hangout experience created on 2021-01-18. The game currently has 4,173 players. It has accumulated 240,948,777 lifetime visits and 1,437,026 favorites. The title holds a 94% like percentage.

Description (written by the developer; not a statement by this register)

Welcome to Imposters & Roles! Team up with your friends to expose the alien imposters and get one of 60 unique roles every round! 📢 Be a Crewmate, fix the ship and expose the Alien Imposters! 😈 Be an Alien Imposter and hunt the crew! 🔥 Be a Neutral and pursue your own goal! 🌎 3 unique maps: Big Skeld, Nova Corp Cruise & Polus! 🗡️ A HUNDRED of unique Imposter kill animations (Aliens, Anime, Marvel & more!) 🏆 Ranked servers to compete with the smartest players! ⚒️ Building your own space capsule! 📢 Join the Group for a MEMBER CODE, Updates & Suggest your roles! 💎 Premium Users: Tickets in AFK farm, x2 farm awards and x2 Golden Shards! Not affiliated with Among Us Tags: Among Us, Crewmates, Impostor

Last updated by the developer 22 Aug 2026, 11:37 UTC.

2,718
playing (measured 4 Sept 2026, 12:50 UTC)
249,686,717
lifetime visits
94%
liked (171,648 👍 / 11,366 👎)
1,547,941
favourites (6.2 per 1k visits)
18 January 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

1,5615,5913,5762,71810 August 20264 September 2026
327 measurements spanning 25 days, net -680. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 957–6,196 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 327
Measured (UTC)PlayersChange
4 Sept 2026, 12:502,718+467
4 Sept 2026, 11:502,251+241
4 Sept 2026, 10:502,010+5
4 Sept 2026, 09:502,005+34
4 Sept 2026, 08:501,971+93
4 Sept 2026, 07:501,878+63
4 Sept 2026, 06:501,815+41
4 Sept 2026, 05:501,774+196
4 Sept 2026, 04:501,578-223
4 Sept 2026, 03:501,801-111
4 Sept 2026, 02:501,912-193
4 Sept 2026, 01:502,105-98
4 Sept 2026, 00:502,203+49
3 Sept 2026, 23:502,154+30
3 Sept 2026, 22:502,124+82
3 Sept 2026, 21:502,042+99
3 Sept 2026, 20:501,943-39
3 Sept 2026, 19:501,982-256
3 Sept 2026, 18:502,238-50
3 Sept 2026, 17:502,288first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Squid Game Bundle
499 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Mastering12,377,538 · 28.1% win
Too sus · other11,726,014 · 22.9% win
Sleuth · other7,624,101 · 15.0% win
Puppeteer · other2,446,285 · 4.7% win
Conspirator · other2,159,828 · 4.1% win
Science Victory · progression1,413,160 · 2.7% win
Mind Games · other1,112,683 · 2.0% win
Clean Hands · other983,522 · 2.3% win
Knife in your back · other909,500 · 1.6% win
Alien Hunter · other841,047 · 1.5% win
Speaker of Truth · other715,334 · 1.4% win
Alien Gain · other476,636 · 1.1% win
Way too sus · other434,001 · 0.80% win
Detective · other405,528 · 0.70% win
Flexin' · other268,347 · 0.40% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9421 August 20264 September 2026
328 measurements spanning 14 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 328
Measured (UTC)% likedChange
4 Sept 2026, 12:5094no change
4 Sept 2026, 11:5094no change
4 Sept 2026, 10:5094no change
4 Sept 2026, 09:5094no change
4 Sept 2026, 08:5094no change
4 Sept 2026, 07:5094no change
4 Sept 2026, 06:5094no change
4 Sept 2026, 05:5094no change
4 Sept 2026, 04:5094no change
4 Sept 2026, 03:5094no change
4 Sept 2026, 02:5094no change
4 Sept 2026, 01:5094no change
4 Sept 2026, 00:5094no change
3 Sept 2026, 23:5094no change
3 Sept 2026, 22:5094no change
3 Sept 2026, 21:5094no change
3 Sept 2026, 20:5094no change
3 Sept 2026, 19:5094no change
3 Sept 2026, 18:5094no change
3 Sept 2026, 17:5094first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.