🚀 Imposters & Roles | Among us
A Roblox experience owned by Silver Carapace.
MinigamesENAmong Us-stylesocial deductionroles
🚀 Imposters & Roles | Among us is a social-hangout experience created on 2021-01-18. The game currently has 4,173 players. It has accumulated 240,948,777 lifetime visits and 1,437,026 favorites. The title holds a 94% like percentage.
Description (written by the developer; not a statement by this register)
Welcome to Imposters & Roles! Team up with your friends to expose the alien imposters and get one of 60 unique roles every round! 📢 Be a Crewmate, fix the ship and expose the Alien Imposters! 😈 Be an Alien Imposter and hunt the crew! 🔥 Be a Neutral and pursue your own goal! 🌎 3 unique maps: Big Skeld, Nova Corp Cruise & Polus! 🗡️ A HUNDRED of unique Imposter kill animations (Aliens, Anime, Marvel & more!) 🏆 Ranked servers to compete with the smartest players! ⚒️ Building your own space capsule! 📢 Join the Group for a MEMBER CODE, Updates & Suggest your roles! 💎 Premium Users: Tickets in AFK farm, x2 farm awards and x2 Golden Shards! Not affiliated with Among Us Tags: Among Us, Crewmates, Impostor
Last updated by the developer 23 Oct 2026, 17:22 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 26 Oct 2026, 09:50 | 1,288 | +125 |
| 26 Oct 2026, 08:50 | 1,163 | +31 |
| 26 Oct 2026, 07:50 | 1,132 | +188 |
| 26 Oct 2026, 06:50 | 944 | +94 |
| 26 Oct 2026, 05:50 | 850 | +40 |
| 26 Oct 2026, 04:50 | 810 | -72 |
| 26 Oct 2026, 03:50 | 882 | -204 |
| 26 Oct 2026, 02:50 | 1,086 | -420 |
| 26 Oct 2026, 01:50 | 1,506 | -266 |
| 26 Oct 2026, 00:50 | 1,772 | +139 |
| 25 Oct 2026, 23:50 | 1,633 | -182 |
| 25 Oct 2026, 22:50 | 1,815 | -219 |
| 25 Oct 2026, 21:50 | 2,034 | -127 |
| 25 Oct 2026, 20:50 | 2,161 | -71 |
| 25 Oct 2026, 19:50 | 2,232 | -284 |
| 25 Oct 2026, 18:50 | 2,516 | -17 |
| 25 Oct 2026, 17:50 | 2,533 | +55 |
| 25 Oct 2026, 16:50 | 2,478 | -176 |
| 25 Oct 2026, 15:50 | 2,654 | +39 |
| 25 Oct 2026, 14:50 | 2,615 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 26 Oct 2026, 09:50 | 94 | no change |
| 26 Oct 2026, 08:50 | 94 | no change |
| 26 Oct 2026, 07:50 | 94 | no change |
| 26 Oct 2026, 06:50 | 94 | no change |
| 26 Oct 2026, 05:50 | 94 | no change |
| 26 Oct 2026, 04:50 | 94 | no change |
| 26 Oct 2026, 03:50 | 94 | no change |
| 26 Oct 2026, 02:50 | 94 | no change |
| 26 Oct 2026, 01:50 | 94 | no change |
| 26 Oct 2026, 00:50 | 94 | no change |
| 25 Oct 2026, 23:50 | 94 | no change |
| 25 Oct 2026, 22:50 | 94 | no change |
| 25 Oct 2026, 21:50 | 94 | no change |
| 25 Oct 2026, 20:50 | 94 | no change |
| 25 Oct 2026, 19:50 | 94 | no change |
| 25 Oct 2026, 18:50 | 94 | no change |
| 25 Oct 2026, 17:50 | 94 | no change |
| 25 Oct 2026, 16:50 | 94 | no change |
| 25 Oct 2026, 15:50 | 94 | no change |
| 25 Oct 2026, 14:50 | 94 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.
Off-platform reach
Most-viewed match: “POV: The Roblox kid plays Among Us”.
Summed views of the top YouTube videos matching this game’s name — an approximate, name-matched measure of cultural footprint beyond Roblox, not an exact total. Measured 8 Sept 2026, 03:20 UTC.
Icon history
Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.