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Hide or Die | Among us

Hide or Die | Among us

A Roblox experience owned by Silver Carapace.

Social & hangoutENHide and SeekAmong UsImpostor

Hide or Die | Among us is a social-hangout experience created on 2024-07-02. The game has accumulated 17,314,275 lifetime visits and 11,998 favorites. Currently, 35 users are playing. The title holds a 78% like percentage. It features hide-and-seek mechanics involving transformation and impostor roles.

Description (written by the developer; not a statement by this register)

Welcome to Hide & Seek - Hide or Die! Hide from the Alien Impostor by turning into different objects! 🌱 CREWMATE: Transform, hide, and survive! 😈 ALIEN IMPOSTER: Seek, chase, and murder! 🎁 Codes: ALIEN2K, POLUS. Next code at 3k thumbs! ❤️Join the Group for a CODE & Suggest your update ideas! 💎 Premium Users: Alien Tickets and x2 farm awards in AFK mode! Not affiliated with Among Us Tags: Hide & Seek, Hide and Seek, Imposters, Impostor, Among Us

Last updated by the developer 19 Jun 2026, 01:58 UTC.

35
playing (measured 10 Aug 2026, 14:30 UTC)
17,314,275
lifetime visits
78%
liked (2,471 👍 / 688 👎)
12,285
favourites (0.7 per 1k visits)
2 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:3025first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Squid Game Bundle
499 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Alien Welcome · welcome7,146,105 · 100.0% win
Endgame · progression83,033 · 4.1% win
Battle Cup · other5,073 · 0.50% win
Gifts Anticipation · other548 · 0.00% win
Scrumptious Delight · other524 · 0.00% win
Shine of Christmas · other433 · 0.00% win
Christmas 2024331 · 0.00% win
Cold And Lovely · other57 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7813 August 2026 — 78 % liked23 August 2026 — 78 % liked2 September 2026 — 78 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 17:3578no change
23 Aug 2026, 17:1778no change
13 Aug 2026, 17:0778first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.