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Smooth Slicing GIANT REVAMP + LEVITATION!

Smooth Slicing GIANT REVAMP + LEVITATION!

A Roblox experience owned by Harpax Dev.

Fighting & PvPENphysics combatweapon varietygiant update

Smooth Slicing GIANT REVAMP + LEVITATION! is a fighting-pvp experience created on 2021-01-19. The game currently has 188 players online. It has accumulated 64,862,667 lifetime visits, 235,459 favorites, and a 63% like percentage.

Description (written by the developer; not a statement by this register)

→ FREE PRIVATE SERVERS! Slice players. Destroy objects. Master weapons. Smooth Slicing is a physics combat game where every hit feels satisfying. ⚔️ Choose your weapon: Katana - Rapier - Great Sword - Fists - Spell Book - Spear GIANT REVAMP UPDATE: * Giant now has 2 new abilities! * Use Spell Book levitation * New interface * Better effects and polish * New gamepass and promotions Play solo, duel enemies, relax with friends, or create chaos in free private servers! Join the community server for clans, events, and updates! → Roblox Plus users receive the Weapon Customization pass for free! Special thanks: Isaletol - Contributor briofito - Developer diego99, Zeonis, Lopl BR-Development

Last updated by the developer 14 Aug 2026, 20:22 UTC.

97
playing (measured 22 Aug 2026, 05:50 UTC)
64,982,328
lifetime visits
63%
liked (56,434 👍 / 33,188 👎)
235,747
favourites (3.6 per 1k visits)
19 January 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9719314510 August 2026 — 193 players21 August 2026 — 151 players21 August 2026 — 173 players21 August 2026 — 171 players21 August 2026 — 145 players22 August 2026 — 144 players22 August 2026 — 169 players22 August 2026 — 169 players22 August 2026 — 136 players22 August 2026 — 126 players22 August 2026 — 97 players10 August 202622 August 2026
11 measurements spanning 12 days, net -96. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–207 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 05:5097-29
22 Aug 2026, 04:50126-10
22 Aug 2026, 03:50136-33
22 Aug 2026, 02:50169no change
22 Aug 2026, 01:50169+25
22 Aug 2026, 00:50144-1
21 Aug 2026, 23:50145-26
21 Aug 2026, 22:50171-2
21 Aug 2026, 21:50173+22
21 Aug 2026, 20:54151-42
10 Aug 2026, 16:04193first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Daily giant pass
799 R$
Unlock the mini class permanently
175 R$
Weapon Customization
50 R$
Unlock all weapons
30 R$
PERMANENT X3 Votes during map selection
25 R$
Extra customization save slot
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Kill · other10,463,454 · 24.1% win
Unlock the spear · other1,433,277 · 0.00% win
The First Wave - 100 Kills · progression644,288 · 2.2% win
Unlock the rapier · other506,046 · 0.00% win
Warlord - 1,000 Kills · progression20,602 · 0.30% win
Harbinger of Doom - 10,000 Kills889 · 0.00% win
Relentless Destroyer - 50,000 Kills · progression20 · 0.00% win
The Eternal Reaper - 100,000 Kills · progression3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6321 August 2026 — 63 % liked21 August 2026 — 63 % liked21 August 2026 — 63 % liked21 August 2026 — 63 % liked22 August 2026 — 63 % liked22 August 2026 — 63 % liked22 August 2026 — 63 % liked22 August 2026 — 63 % liked22 August 2026 — 63 % liked22 August 2026 — 63 % liked23 August 2026 — 63 % liked21 August 202623 August 2026
11 measurements spanning 2 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 62–64 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 13:4963no change
22 Aug 2026, 05:5063no change
22 Aug 2026, 04:5063no change
22 Aug 2026, 03:5063no change
22 Aug 2026, 02:5063no change
22 Aug 2026, 01:5063no change
22 Aug 2026, 00:5063no change
21 Aug 2026, 23:5063no change
21 Aug 2026, 22:5063no change
21 Aug 2026, 21:5063no change
21 Aug 2026, 20:5463first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.