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[⛩️BLEACH] Anime Fighters

[⛩️BLEACH] Anime Fighters

A Roblox experience owned by [B:S] Anime Fighters.

SimulatorESanimebleachidle fighter

[⛩️BLEACH] Anime Fighters is a simulator experience created on 2021-01-25. It has accumulated 1,331,783,246 lifetime visits and 1,567,076 favorites. Currently, 1,250 users are playing. The game holds a 93% like percentage.

Description (written by the developer; not a statement by this register)

🗺️ Explora y sé el primero en descubrir un luchador secreto. 👊 ¡Recoge y entrena a los luchadores más fuertes! 🌲 Descubre nuevos mundos, con nuevos luchadores en cada uno! ✨ Las posibilidades son infinitas!

Last updated by the developer 1 Sept 2026, 21:33 UTC.

961
playing (measured 5 Sept 2026, 07:50 UTC)
1,332,425,363
lifetime visits
93%
liked (1,150,716 👍 / 86,835 👎)
1,566,597
favourites (1.2 per 1k visits)
25 January 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

6651,5621,113.596110 August 20265 September 2026
346 measurements spanning 26 days, net -125. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 530–1,697 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 346
Measured (UTC)PlayersChange
5 Sept 2026, 07:50961-108
5 Sept 2026, 06:501,069-53
5 Sept 2026, 05:501,122-59
5 Sept 2026, 04:501,181+16
5 Sept 2026, 03:501,165-42
5 Sept 2026, 02:501,207+4
5 Sept 2026, 01:501,203+10
5 Sept 2026, 00:501,193+21
4 Sept 2026, 23:501,172+40
4 Sept 2026, 22:501,132+48
4 Sept 2026, 21:501,084-43
4 Sept 2026, 20:501,127+19
4 Sept 2026, 19:501,108-77
4 Sept 2026, 18:501,185-6
4 Sept 2026, 17:501,191+21
4 Sept 2026, 16:501,170+29
4 Sept 2026, 15:501,141+1
4 Sept 2026, 14:501,140+53
4 Sept 2026, 13:501,087+70
4 Sept 2026, 12:501,017first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[20% OFF] Grimoire Luck
799 R$
[20% OFF] Passive Luck
799 R$
[50% OFF] Mega Backpack
649 R$
[20% OFF] Double Passive Slots
576 R$
[20% OFF] Vault Slots
576 R$
[20% OFF] +1 Passive Spin
576 R$
[20% OFF] x2 Aura Luck
399 R$
[20% OFF] Auto Attack
399 R$
[20% OFF] 2x Drops
360 R$
[20% OFF] Big Vault Slots
360 R$
[20% OFF] Half Cooldown
319 R$
[20% OFF] Mega Relic Backpack
280 R$
[20% OFF] Relic Backpack
160 R$
[20% OFF] Instant Passive Spin
159 R$
[20% OFF] Sprint
21 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

World 1 · progression59,015,081 · 10.6% win
World 2 · progression21,260,764 · 3.9% win
World 3 · progression14,127,406 · 3.4% win
World 4 · progression10,279,283 · 3.3% win
World 5 · progression8,292,980 · 3.2% win
First Secret · secret6,817,658 · 0.70% win
World 6 · progression6,492,456 · 2.9% win
World 7 · progression5,638,122 · 2.7% win
World 8 · progression4,976,065 · 2.5% win
World 9 · progression4,315,364 · 2.3% win
World 10 · progression3,868,740 · 2.3% win
World 11 · progression3,541,965 · 2.3% win
World 12 · progression3,300,347 · 2.1% win
World 133,075,129 · 2.1% win
World 14 · progression2,848,852 · 2.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9321 August 20265 September 2026
346 measurements spanning 14 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 346
Measured (UTC)% likedChange
5 Sept 2026, 07:5093no change
5 Sept 2026, 06:5093no change
5 Sept 2026, 05:5093no change
5 Sept 2026, 04:5093no change
5 Sept 2026, 03:5093no change
5 Sept 2026, 02:5093no change
5 Sept 2026, 01:5093no change
5 Sept 2026, 00:5093no change
4 Sept 2026, 23:5093no change
4 Sept 2026, 22:5093no change
4 Sept 2026, 21:5093no change
4 Sept 2026, 20:5093no change
4 Sept 2026, 19:5093no change
4 Sept 2026, 18:5093no change
4 Sept 2026, 17:5093no change
4 Sept 2026, 16:5093no change
4 Sept 2026, 15:5093no change
4 Sept 2026, 14:5093no change
4 Sept 2026, 13:5093no change
4 Sept 2026, 12:5093first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Off-platform reach

428,505
YouTube views across 22 matched videos

Most-viewed match: “New INFUSED Demonic [ Empty Space ]!! Anime Fighters Simulator”.

Summed views of the top YouTube videos matching this game’s name — an approximate, name-matched measure of cultural footprint beyond Roblox, not an exact total. Measured 23 Aug 2026, 03:20 UTC.

Icon history

Roblox entity thumbnail
4 September 2026
Roblox entity thumbnail
28 August 2026
Roblox entity thumbnail
21 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.