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Master's Difficulty Chart Obby

Master's Difficulty Chart Obby

A Roblox experience owned by Master Obbies.

ObbyENchart-basedrebirth mechanicprogression

Master's Difficulty Chart Obby is an obby experience created on 2021-02-22. It currently has 71 players and 89,659,198 lifetime visits. The game holds 223,672 favorites and a 52% like percentage. It features 380 stages ranging from Effortless to Master difficulty, with rebirth mechanics and progress saving.

Description (written by the developer; not a statement by this register)

🌟 Have you got what it takes to master Master's Difficulty Chart Obby? 🌟 🏁 Once you've got as far as you can, you can optionally rebirth to collect points to spend in the shop... and then do it all over again! 😀 ⚪ Currently featuring 380 stages of a variety of obstacles and difficulties from Effortless to Master! 📈 Your progress saves so you can always return to the last stage you completed! @MasterDaniel 💀 Press R to reset!

Last updated by the developer 3 Aug 2026, 14:42 UTC.

71
playing (measured 10 Aug 2026, 15:01 UTC)
89,659,198
lifetime visits
52%
liked (87,033 👍 / 81,470 👎)
223,705
favourites (2.5 per 1k visits)
22 February 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:0176first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Easy Mode
599 R$
Fusion Coil
399 R$
Gravity Coil
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Masters Difficulty Chart Obby! · welcome17,261,464 · 72.9% win
Effortless · other10,930,017 · 49.8% win
Very Easy · progression9,395,493 · 39.8% win
Easy · other7,914,767 · 33.8% win
Medium · other6,549,895 · 26.4% win
Hard · progression5,108,508 · 21.9% win
Difficult · other3,680,441 · 16.3% win
Challenging · other2,202,102 · 10.7% win
Intense · other886,628 · 5.9% win
Insane · other514,620 · 5.7% win
Extreme · other342,378 · 5.1% win
Extreme+ · progression256,025 · 3.2% win
Nightmare · other172,327 · 1.9% win
May Challenge 2021 · other139,253 · 0.00% win
Nightmare+ · progression131,117 · 1.7% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

5223 August 2026 — 52 % liked2 September 2026 — 52 % liked12 September 2026 — 52 % liked22 September 2026 — 52 % liked2 October 2026 — 52 % liked12 October 2026 — 52 % liked22 October 2026 — 52 % liked23 August 202622 October 2026
7 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 51–53 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 13:3652no change
12 Oct 2026, 13:3552no change
2 Oct 2026, 13:3452no change
22 Sept 2026, 13:3352no change
12 Sept 2026, 13:3152no change
2 Sept 2026, 13:2352no change
23 Aug 2026, 13:1952first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.