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Tower Per Difficulty Chart Obby

Tower Per Difficulty Chart Obby

A Roblox experience owned by Master Obbies.

ObbyENtower climbdifficulty chartrebirth mechanic

Tower Per Difficulty Chart Obby is an obby experience created on 2021-12-09. It features 12 towers and 360 stages. The experience has 70,335,144 lifetime visits and 120,956 favorites. Currently, 43 players are active. The like percentage is 50. The game includes rebirth mechanics and a shop system. Progress saves automatically for returning players.

Description (written by the developer; not a statement by this register)

🌟 Get ready to ascend a tower for each chart difficulty. Will you master them all?🌟 🏁 Once you've got as far as you can, you can optionally rebirth to collect points to spend in the shop... and then do it all over again! 😀 ⚪ Currently featuring 12 towers / 360 stages with many different obstacles from Effortless difficulty to Hell! 📈 Your progress saves so you can always return to the last stage you completed! 🔵 Created & Scripted by MasterDaniel. Additional stages built by bluirre, milanomaster, obama_ismymum68 and POTato12623

Last updated by the developer 28 Apr 2026, 14:06 UTC.

43
playing (measured 10 Aug 2026, 15:01 UTC)
70,335,144
lifetime visits
50%
liked (34,646 👍 / 34,851 👎)
121,049
favourites (1.7 per 1k visits)
9 December 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:0126first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Easy Mode
499 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Tower per Difficulty Chart Obby! · welcome23,295,318 · 100.0% win
Effortless · other13,569,326 · 79.3% win
Very Easy · other10,395,646 · 62.2% win
Easy · other7,566,273 · 44.9% win
Medium · other4,747,754 · 30.1% win
Hard · other3,263,841 · 20.4% win
Difficult · other2,232,161 · 14.0% win
Challenging · other889,832 · 9.8% win
Intense · other344,069 · 5.1% win
Insane · other126,242 · 3.0% win
Extreme · other58,350 · 1.0% win
Nightmare · other23,891 · 1.0% win
Hell12,663 · 0.40% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

5023 August 2026 — 50 % liked2 September 2026 — 50 % liked12 September 2026 — 50 % liked22 September 2026 — 50 % liked2 October 2026 — 50 % liked12 October 2026 — 50 % liked22 October 2026 — 50 % liked23 August 202622 October 2026
7 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 49–51 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 14:0350no change
12 Oct 2026, 14:0250no change
2 Oct 2026, 14:0050no change
22 Sept 2026, 13:5350no change
12 Sept 2026, 13:5050no change
2 Sept 2026, 13:4850no change
23 Aug 2026, 13:3850first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.