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Exploding Mayhem

Exploding Mayhem

A Roblox experience owned by Soaring's Games.

ShooterENbase-buildingteam-based combatpve

Exploding Mayhem is a shooter experience created on 2021-03-03. It has recorded 1,662,787 lifetime visits and currently has 219 players. The game holds 4,185 favorites and maintains a 92% like percentage.

Description (written by the developer; not a statement by this register)

Welcome to Exploding Mayhem! Build a base, purchase gear, and team up with friends to take on the Explodees! If you're defeated, join the Explodees and cause MAYHEM!!!! Join the group to unlock dragon armor and a +10% point boost! Games more fun with friends, invite them!

Last updated by the developer 27 Jul 2026, 12:51 UTC.

98
playing (measured 22 Aug 2026, 09:50 UTC)
1,733,954
lifetime visits
92%
liked (5,143 👍 / 433 👎)
4,921
favourites (2.8 per 1k visits)
3 March 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

98259178.510 August 2026 — 259 players21 August 2026 — 205 players21 August 2026 — 202 players21 August 2026 — 182 players21 August 2026 — 221 players22 August 2026 — 201 players22 August 2026 — 227 players22 August 2026 — 181 players22 August 2026 — 195 players22 August 2026 — 143 players22 August 2026 — 110 players22 August 2026 — 124 players22 August 2026 — 100 players22 August 2026 — 120 players22 August 2026 — 98 players10 August 202622 August 2026
15 measurements spanning 12 days, net -161. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–283 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 09:5098-22
22 Aug 2026, 08:50120+20
22 Aug 2026, 07:50100-24
22 Aug 2026, 06:50124+14
22 Aug 2026, 05:50110-33
22 Aug 2026, 04:50143-52
22 Aug 2026, 03:50195+14
22 Aug 2026, 02:50181-46
22 Aug 2026, 01:50227+26
22 Aug 2026, 00:50201-20
21 Aug 2026, 23:50221+39
21 Aug 2026, 22:50182-20
21 Aug 2026, 21:50202-3
21 Aug 2026, 20:54205-54
10 Aug 2026, 16:03259first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Obsidian Pack
599 R$
VIP
250 R$
Super Charged
250 R$
+1 Pet
199 R$
Painter
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Pirate Event 2026 · social880,427 · 100.0% win
3 Wins · progression61,398 · 11.4% win
10 Wins · progression15,102 · 2.8% win
25 Wins · progression4,608 · 0.90% win
50 Wins · progression1,417 · 0.80% win
75 Wins · progression645 · 0.40% win
125 Wins · progression197 · 0.10% win
200 Wins · progression43 · 0.00% win
EXPLODING MAYHEM!!!!! · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9214 August 2026 — 92 % liked21 August 2026 — 92 % liked21 August 2026 — 92 % liked21 August 2026 — 92 % liked21 August 2026 — 92 % liked22 August 2026 — 92 % liked22 August 2026 — 92 % liked22 August 2026 — 92 % liked22 August 2026 — 92 % liked22 August 2026 — 92 % liked22 August 2026 — 92 % liked22 August 2026 — 92 % liked22 August 2026 — 92 % liked22 August 2026 — 92 % liked22 August 2026 — 92 % liked24 August 2026 — 92 % liked3 September 2026 — 92 % liked14 August 20263 September 2026
17 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 13:2192no change
24 Aug 2026, 12:0292no change
22 Aug 2026, 09:5092no change
22 Aug 2026, 08:5092no change
22 Aug 2026, 07:5092no change
22 Aug 2026, 06:5092no change
22 Aug 2026, 05:5092no change
22 Aug 2026, 04:5092no change
22 Aug 2026, 03:5092no change
22 Aug 2026, 02:5092no change
22 Aug 2026, 01:5092no change
22 Aug 2026, 00:5092no change
21 Aug 2026, 23:5092no change
21 Aug 2026, 22:5092no change
21 Aug 2026, 21:5092no change
21 Aug 2026, 20:5492no change
14 Aug 2026, 12:0192first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.