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ZO SAMURAI SWORD FIGHTING

ZO SAMURAI SWORD FIGHTING

A Roblox experience owned by ZO by Voldex.

Fighting & PvPENSamuraiPvPMelee Combat

ZO SAMURAI SWORD FIGHTING is a fighting-pvp experience created on 2021-04-14. It currently has 660 players online. The game has accumulated 638,773,686 lifetime visits and 1,638,679 favorites. User engagement metrics show an 82% like percentage. The title focuses on melee combat and weapon collection within a multiplayer environment.

Description (written by the developer; not a statement by this register)

Welcome to ZO, a Samurai fighting game where you face opponents through fierce combat! Explore the map to find new weapons, fighting arenas, secrets, and more! 🗡️ Choose your favorite Samurai weapon 👊 Engage in intense melee combat ⚔️ Master the art of the blade 🗺️ Explore the secret Samurai world in the mountains of Japan 🤝 Join a clan and top the multiplayer leaderboard ✨ Collect limited weapon skins Do you have what it takes to collect the most souls, and become the ultimate Samurai warrior? Latest Update: 💬PLAYER TITLES! 🎃HALLOWEEN MAP! ❗Hear about new updates by pressing NOTIFY. On phone or tablet? Tap the 🔔! ❤️ NEW CODE releasing at 700K Likes! ❤️ 💻 CONTROLS 💻 CTRL - Shiftlock ┃ SHIFT - Sprint (Unequipped) LMB - Attack ┃ RMB - Block R - Dash ┃ F - Kick (Guard Break) T - Taunt ┃ Q - Emote LMB then RMB to Feint Tags: Samurai, Fighting, PVP, Japan, Combat, Anime, Katana

Last updated by the developer 9 Jul 2026, 17:30 UTC.

501
playing (measured 4 Sept 2026, 21:50 UTC)
639,879,372
lifetime visits
82%
liked (719,081 👍 / 160,260 👎)
1,639,467
favourites (2.6 per 1k visits)
14 April 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

234723478.550110 August 20264 September 2026
336 measurements spanning 25 days, net -160. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 161–796 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 336
Measured (UTC)PlayersChange
4 Sept 2026, 21:50501-68
4 Sept 2026, 20:50569-15
4 Sept 2026, 19:50584+1
4 Sept 2026, 18:50583-54
4 Sept 2026, 17:50637+13
4 Sept 2026, 16:50624+36
4 Sept 2026, 15:50588+55
4 Sept 2026, 14:50533-9
4 Sept 2026, 13:50542+84
4 Sept 2026, 12:50458+40
4 Sept 2026, 11:50418+23
4 Sept 2026, 10:50395+51
4 Sept 2026, 09:50344+5
4 Sept 2026, 08:50339+3
4 Sept 2026, 07:50336-6
4 Sept 2026, 06:50342no change
4 Sept 2026, 05:50342-49
4 Sept 2026, 04:50391-16
4 Sept 2026, 03:50407+36
4 Sept 2026, 02:50371first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Luminous Skin Pack
500 R$
VIP
499 R$
Dance Emotes Pack
300 R$
Crystal Skin Pack
250 R$
Starter Skin Pack
250 R$
Custom Kill Sound
200 R$
Lantern Color Picker
200 R$
Chill Emotes Pack
150 R$
Custom Chat Color
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

TRIAL · other65,205,248 · 39.1% win
RINGATHON · other399,763 · 0.00% win
KIN · other302,944 · 0.00% win
Oni Nightmare Quest · progression77,347 · 0.00% win
Money Maker · other67,712 · 0.10% win
Peeka Quest · other10,448 · 0.00% win
Oni Resurrection · progression9,222 · 0.00% win
Dedication · other6,848 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8221 August 20264 September 2026
336 measurements spanning 14 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 336
Measured (UTC)% likedChange
4 Sept 2026, 21:5082no change
4 Sept 2026, 20:5082no change
4 Sept 2026, 19:5082no change
4 Sept 2026, 18:5082no change
4 Sept 2026, 17:5082no change
4 Sept 2026, 16:5082no change
4 Sept 2026, 15:5082no change
4 Sept 2026, 14:5082no change
4 Sept 2026, 13:5082no change
4 Sept 2026, 12:5082no change
4 Sept 2026, 11:5082no change
4 Sept 2026, 10:5082no change
4 Sept 2026, 09:5082no change
4 Sept 2026, 08:5082no change
4 Sept 2026, 07:5082no change
4 Sept 2026, 06:5082no change
4 Sept 2026, 05:5082no change
4 Sept 2026, 04:5082no change
4 Sept 2026, 03:5082no change
4 Sept 2026, 02:5082first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Off-platform reach

7,431,942
YouTube views across 20 matched videos

Most-viewed match: “ROBLOX Zo Samurais Be Like... (FUNNY MOMENTS)”.

Summed views of the top YouTube videos matching this game’s name — an approximate, name-matched measure of cultural footprint beyond Roblox, not an exact total. Measured 24 Aug 2026, 03:20 UTC.