ZO SAMURAI SWORD FIGHTING
A Roblox experience owned by ZO by Voldex.
Fighting & PvPENSamuraiPvPMelee Combat
ZO SAMURAI SWORD FIGHTING is a fighting-pvp experience created on 2021-04-14. It currently has 660 players online. The game has accumulated 638,773,686 lifetime visits and 1,638,679 favorites. User engagement metrics show an 82% like percentage. The title focuses on melee combat and weapon collection within a multiplayer environment.
Description (written by the developer; not a statement by this register)
Welcome to ZO, a Samurai fighting game where you face opponents through fierce combat! Explore the map to find new weapons, fighting arenas, secrets, and more! 🗡️ Choose your favorite Samurai weapon 👊 Engage in intense melee combat ⚔️ Master the art of the blade 🗺️ Explore the secret Samurai world in the mountains of Japan 🤝 Join a clan and top the multiplayer leaderboard ✨ Collect limited weapon skins Do you have what it takes to collect the most souls, and become the ultimate Samurai warrior? Latest Update: 💬PLAYER TITLES! 🎃HALLOWEEN MAP! ❗Hear about new updates by pressing NOTIFY. On phone or tablet? Tap the 🔔! ❤️ NEW CODE releasing at 700K Likes! ❤️ 💻 CONTROLS 💻 CTRL - Shiftlock ┃ SHIFT - Sprint (Unequipped) LMB - Attack ┃ RMB - Block R - Dash ┃ F - Kick (Guard Break) T - Taunt ┃ Q - Emote LMB then RMB to Feint Tags: Samurai, Fighting, PVP, Japan, Combat, Anime, Katana
Last updated by the developer 9 Jul 2026, 17:30 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 4 Sept 2026, 21:50 | 501 | -68 |
| 4 Sept 2026, 20:50 | 569 | -15 |
| 4 Sept 2026, 19:50 | 584 | +1 |
| 4 Sept 2026, 18:50 | 583 | -54 |
| 4 Sept 2026, 17:50 | 637 | +13 |
| 4 Sept 2026, 16:50 | 624 | +36 |
| 4 Sept 2026, 15:50 | 588 | +55 |
| 4 Sept 2026, 14:50 | 533 | -9 |
| 4 Sept 2026, 13:50 | 542 | +84 |
| 4 Sept 2026, 12:50 | 458 | +40 |
| 4 Sept 2026, 11:50 | 418 | +23 |
| 4 Sept 2026, 10:50 | 395 | +51 |
| 4 Sept 2026, 09:50 | 344 | +5 |
| 4 Sept 2026, 08:50 | 339 | +3 |
| 4 Sept 2026, 07:50 | 336 | -6 |
| 4 Sept 2026, 06:50 | 342 | no change |
| 4 Sept 2026, 05:50 | 342 | -49 |
| 4 Sept 2026, 04:50 | 391 | -16 |
| 4 Sept 2026, 03:50 | 407 | +36 |
| 4 Sept 2026, 02:50 | 371 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 4 Sept 2026, 21:50 | 82 | no change |
| 4 Sept 2026, 20:50 | 82 | no change |
| 4 Sept 2026, 19:50 | 82 | no change |
| 4 Sept 2026, 18:50 | 82 | no change |
| 4 Sept 2026, 17:50 | 82 | no change |
| 4 Sept 2026, 16:50 | 82 | no change |
| 4 Sept 2026, 15:50 | 82 | no change |
| 4 Sept 2026, 14:50 | 82 | no change |
| 4 Sept 2026, 13:50 | 82 | no change |
| 4 Sept 2026, 12:50 | 82 | no change |
| 4 Sept 2026, 11:50 | 82 | no change |
| 4 Sept 2026, 10:50 | 82 | no change |
| 4 Sept 2026, 09:50 | 82 | no change |
| 4 Sept 2026, 08:50 | 82 | no change |
| 4 Sept 2026, 07:50 | 82 | no change |
| 4 Sept 2026, 06:50 | 82 | no change |
| 4 Sept 2026, 05:50 | 82 | no change |
| 4 Sept 2026, 04:50 | 82 | no change |
| 4 Sept 2026, 03:50 | 82 | no change |
| 4 Sept 2026, 02:50 | 82 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.
Off-platform reach
Most-viewed match: “ROBLOX Zo Samurais Be Like... (FUNNY MOMENTS)”.
Summed views of the top YouTube videos matching this game’s name — an approximate, name-matched measure of cultural footprint beyond Roblox, not an exact total. Measured 24 Aug 2026, 03:20 UTC.