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ZEN 2 [BETA]

ZEN 2 [BETA]

A Roblox experience owned by The Sōhei Coalition.

Fighting & PvPENcompetitivesamuraimelee

Description (written by the developer; not a statement by this register)

Welcome to ZEN 2, the premier competitive samurai melee fighter. If you enjoy the game, show us your support by giving it a thumbs up and joining our community server. ZEN 2 is a heavily performance and netcode optimized version of ZEN 1, with special care and attention to detail supplanted by some of the best players to ever do it. Thank you zboys for letting us use your map and animations!

Last updated by the developer 9 Aug 2026, 21:06 UTC.

15
playing (measured 10 Aug 2026, 20:34 UTC)
43,268
lifetime visits
65%
liked (137 👍 / 73 👎)
250
favourites (5.8 per 1k visits)
14 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:349first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

yōkosoそ · welcome8,527 · 57.4% win
Goldsaber Easter Egg · secret2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

656866.515 August 2026 — 68 % liked25 August 2026 — 65 % liked15 August 202625 August 2026
2 measurements spanning 10 days, net -3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 65–68 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 20:3565-3
15 Aug 2026, 20:3568first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.