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LootQuest

LootQuest

A Roblox experience owned by Studio Not Found.

RacingENRPGSword FightingLoot Collection

LootQuest is a racing experience created on April 24, 2021. The game has accumulated 17,348,777 lifetime visits and 119,582 favorites. Currently, 8 players are active. The title holds a 91% like percentage. The description highlights sword collection, boss battles, and weapon fusion mechanics within dangerous zones.

Description (written by the developer; not a statement by this register)

⚔️ LootQuest ⚔️ Collect powerful swords, defeat epic bosses, and discover rare loot on your journey to become stronger. Battle through dangerous zones packed with enemies, fuse your swords into stronger weapons, and chase the super rare Secret swords hidden throughout the game. Complete quests, earn Diamonds, and keep upgrading as you unlock tougher areas and bigger rewards. 🔥 Rare swords 💥 Stronger fusions 👑 Tough bosses 💎 Free rewards Use code WELCOME for 200 FREE Diamonds! 🐞 Bugs or issues? Post them on the group wall. 🔄 Shutdown = Update/Fix

Last updated by the developer 28 Mar 2026, 11:10 UTC.

8
playing (measured 10 Aug 2026, 15:23 UTC)
17,348,777
lifetime visits
91%
liked (60,641 👍 / 5,929 👎)
119,582
favourites (6.9 per 1k visits)
24 April 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:235first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Alpha Player · other3,213,998
Pre-Alpha Player · welcome155,442

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.