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AniPhobia

AniPhobia

A Roblox experience owned by AniPhobia Studios.

SurvivalENanimesurvivalboss-fight

AniPhobia is a survival experience created on 2021-05-09. It currently has 282 players. The game has accumulated 36,213,782 lifetime visits. It holds 348,841 favorites. The like percentage is 88.

Description (written by the developer; not a statement by this register)

Welcome to AniPhobia! A game where you have to survive anime characters. Travel alone or with friends as you fight bosses, find weapons, and cause chaos. To get your gamepass items, go to settings, then gamepasses. [EXPLOITING WILL LEAD TO A PERMANENT UNAPPEALABLE BAN] [Remember to follow Roblox ToS, failure to do so will result in punishments with severity depending on the violation] Keybinds PC: [Left Shift] Sprint [C] Crouch toggle [F] Flashlight [R] Reload [U] Emote [N] Night vision (if equipped) [Mouse 3] Throw melee Console: [L3] Sprint toggle [B] Crouch toggle [DPad Left] Flashlight [X] Reload [DPad Up] Emote [DPad Right] Night vision (if equipped) [X] Throw melee Credits: Owner: MCSTEVE07 Gun Kit: thienbao2109 Developers: Dabinator, Lcszx1, NaOH+ P.S: We don't take credit for the characters used, anime character credit goes to proper anime studios, support them by watching their animes on official websites! Legacy: https://www.roblox.com/games/6294593749/AniPhobia-Legacy

Last updated by the developer 8 Aug 2026, 03:00 UTC.

156
playing (measured 4 Sept 2026, 09:50 UTC)
36,498,847
lifetime visits
88%
liked (114,204 👍 / 15,267 👎)
350,280
favourites (9.6 per 1k visits)
9 May 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

116409262.515610 August 20264 September 2026
324 measurements spanning 25 days, net -104. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 72–453 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 324
Measured (UTC)PlayersChange
4 Sept 2026, 09:50156-15
4 Sept 2026, 08:50171-4
4 Sept 2026, 07:50175+21
4 Sept 2026, 06:50154-32
4 Sept 2026, 05:50186-9
4 Sept 2026, 04:50195-10
4 Sept 2026, 03:50205-38
4 Sept 2026, 02:50243+27
4 Sept 2026, 01:50216-32
4 Sept 2026, 00:50248+15
3 Sept 2026, 23:50233+28
3 Sept 2026, 22:50205+13
3 Sept 2026, 21:50192-16
3 Sept 2026, 20:50208+49
3 Sept 2026, 19:50159-31
3 Sept 2026, 18:50190-5
3 Sept 2026, 17:50195-16
3 Sept 2026, 16:50211-16
3 Sept 2026, 15:50227+27
3 Sept 2026, 14:50200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Summer Pack
350 R$
Donator [Tier 3]
300 R$
Donator [Tier 2]
200 R$
Donator [Tier 1]
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

EXPLOSION! · other1,380,016 · 5.8% win
Carlos · other530,813 · 2.5% win
Annihilation · other110,786 · 1.1% win
Monolith · other80,488 · 1.3% win
Met Owner · other32,875 · 0.00% win
Dune Reference · other22,006 · 0.10% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8821 August 20264 September 2026
323 measurements spanning 14 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 323
Measured (UTC)% likedChange
4 Sept 2026, 09:5088no change
4 Sept 2026, 08:5088no change
4 Sept 2026, 07:5088no change
4 Sept 2026, 06:5088no change
4 Sept 2026, 05:5088no change
4 Sept 2026, 04:5088no change
4 Sept 2026, 03:5088no change
4 Sept 2026, 02:5088no change
4 Sept 2026, 01:5088no change
4 Sept 2026, 00:5088no change
3 Sept 2026, 23:5088no change
3 Sept 2026, 22:5088no change
3 Sept 2026, 21:5088no change
3 Sept 2026, 20:5088no change
3 Sept 2026, 19:5088no change
3 Sept 2026, 18:5088no change
3 Sept 2026, 17:5088no change
3 Sept 2026, 16:5088no change
3 Sept 2026, 15:5088no change
3 Sept 2026, 14:5088first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

aniphobia.fandom.com10 active editors · 15,583 edits
391 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.