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AniPhobia

AniPhobia

A Roblox experience owned by AniPhobia Studios.

SurvivalENanimesurvivalboss-fight

AniPhobia is a survival experience created on 2021-05-09. It currently has 282 players. The game has accumulated 36,213,782 lifetime visits. It holds 348,841 favorites. The like percentage is 88.

Description (written by the developer; not a statement by this register)

Welcome to AniPhobia! A game where you have to survive anime characters. Travel alone or with friends as you fight bosses, find weapons, and cause chaos. To get your gamepass items, go to settings, then gamepasses. [EXPLOITING WILL LEAD TO A PERMANENT UNAPPEALABLE BAN] [Remember to follow Roblox ToS, failure to do so will result in punishments with severity depending on the violation] Keybinds PC: [Left Shift] Sprint [C] Crouch toggle [F] Flashlight [R] Reload [U] Emote [N] Night vision (if equipped) [Mouse 3] Throw melee Console: [L3] Sprint toggle [B] Crouch toggle [DPad Left] Flashlight [X] Reload [DPad Up] Emote [DPad Right] Night vision (if equipped) [X] Throw melee Credits: Owner: MCSTEVE07 Gun Kit: thienbao2109 Developers: Dabinator, Lcszx1, NaOH+ P.S: We don't take credit for the characters used, anime character credit goes to proper anime studios, support them by watching their animes on official websites! Legacy: https://www.roblox.com/games/6294593749/AniPhobia-Legacy

Last updated by the developer 8 Aug 2026, 03:00 UTC.

94
playing (measured 10 Sept 2026, 07:50 UTC)
36,574,642
lifetime visits
88%
liked (115,075 👍 / 15,533 👎)
352,299
favourites (9.6 per 1k visits)
9 May 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

94409251.510 August 202610 September 2026
466 measurements spanning 31 days, net -166. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 47–456 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 466
Measured (UTC)PlayersChange
10 Sept 2026, 07:5094-50
10 Sept 2026, 06:50144+1
10 Sept 2026, 05:50143-8
10 Sept 2026, 04:50151-55
10 Sept 2026, 03:50206+23
10 Sept 2026, 02:50183-50
10 Sept 2026, 01:50233+61
10 Sept 2026, 00:50172-25
9 Sept 2026, 23:50197+23
9 Sept 2026, 22:50174+27
9 Sept 2026, 21:50147-22
9 Sept 2026, 20:50169+6
9 Sept 2026, 19:50163-1
9 Sept 2026, 18:50164-1
9 Sept 2026, 17:50165+11
9 Sept 2026, 16:50154-8
9 Sept 2026, 15:50162-26
9 Sept 2026, 14:50188+2
9 Sept 2026, 13:50186+5
9 Sept 2026, 12:50181first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Summer Pack
350 R$
Halloween Pack
315 R$
Donator [Tier 3]
300 R$
Donator [Tier 2]
200 R$
Donator [Tier 1]
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

EXPLOSION! · other1,389,319 · 6.8% win
Carlos · other534,315 · 2.7% win
Annihilation · other112,245 · 0.70% win
Monolith · other82,674 · 1.6% win
Met Owner · other33,120 · 0.00% win
Dune Reference · other22,198 · 0.20% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8821 August 202622 October 2026
470 measurements spanning 62 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 470
Measured (UTC)% likedChange
22 Oct 2026, 15:1988no change
12 Oct 2026, 15:1888no change
2 Oct 2026, 15:1688no change
22 Sept 2026, 15:1588no change
12 Sept 2026, 15:0888no change
10 Sept 2026, 07:5088no change
10 Sept 2026, 06:5088no change
10 Sept 2026, 05:5088no change
10 Sept 2026, 04:5088no change
10 Sept 2026, 03:5088no change
10 Sept 2026, 02:5088no change
10 Sept 2026, 01:5088no change
10 Sept 2026, 00:5088no change
9 Sept 2026, 23:5088no change
9 Sept 2026, 22:5088no change
9 Sept 2026, 21:5088no change
9 Sept 2026, 20:5088no change
9 Sept 2026, 19:5088no change
9 Sept 2026, 18:5088no change
9 Sept 2026, 17:5088first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

aniphobia.fandom.com10 active editors · 15,583 edits
391 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.