Backrooms: Survival
A Roblox experience owned by Rulemakers Collection.
HorrorENbackroomsliminal spaceshorror survival
Backrooms: Survival is a horror experience created on 2025-07-09. It has recorded 6,071,283 lifetime visits and 707 concurrent players. The title holds 36,670 favorites and maintains an 80% like percentage. The game focuses on survival mechanics within a liminal horror setting.
Description (written by the developer; not a statement by this register)
Backrooms: Survival is a survival game where you noclip out of reality and find yourself trapped in the eerie Backrooms. Explore creepy, unsettling rooms, solve puzzles, manage your inventory, gather loots, and avoid dangerous creatures. It's not overly hardcore, but surviving alone can still be challenging, so bringing friends is a smart move. Explore, loot, survive... and try not to get lost. Game is not yet finished. Expect occasional glitches and bugs in-game. tags: horror, liminal, liminality, backrooms, apeirophobia, async, a sync, survival, anarchy, backrooms game, backroom, multiplayer, scary, liminal
Last updated by the developer 1 Sept 2026, 01:30 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 5 Sept 2026, 22:50 | 316 | +15 |
| 5 Sept 2026, 21:50 | 301 | -92 |
| 5 Sept 2026, 20:50 | 393 | -18 |
| 5 Sept 2026, 19:50 | 411 | -93 |
| 5 Sept 2026, 18:50 | 504 | +4 |
| 5 Sept 2026, 17:50 | 500 | +56 |
| 5 Sept 2026, 16:50 | 444 | -30 |
| 5 Sept 2026, 15:50 | 474 | -85 |
| 5 Sept 2026, 14:50 | 559 | +10 |
| 5 Sept 2026, 13:50 | 549 | +27 |
| 5 Sept 2026, 12:50 | 522 | -4 |
| 5 Sept 2026, 11:50 | 526 | -11 |
| 5 Sept 2026, 10:50 | 537 | +7 |
| 5 Sept 2026, 09:50 | 530 | +23 |
| 5 Sept 2026, 08:50 | 507 | +48 |
| 5 Sept 2026, 07:50 | 459 | -6 |
| 5 Sept 2026, 06:50 | 465 | +37 |
| 5 Sept 2026, 05:50 | 428 | -14 |
| 5 Sept 2026, 04:50 | 442 | +10 |
| 5 Sept 2026, 03:50 | 432 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 5 September 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 5 Sept 2026, 22:50 | 80 | no change |
| 5 Sept 2026, 21:50 | 80 | no change |
| 5 Sept 2026, 20:50 | 80 | no change |
| 5 Sept 2026, 19:50 | 80 | no change |
| 5 Sept 2026, 18:50 | 80 | no change |
| 5 Sept 2026, 17:50 | 80 | no change |
| 5 Sept 2026, 16:50 | 80 | no change |
| 5 Sept 2026, 15:50 | 80 | no change |
| 5 Sept 2026, 14:50 | 80 | no change |
| 5 Sept 2026, 13:50 | 80 | no change |
| 5 Sept 2026, 12:50 | 80 | no change |
| 5 Sept 2026, 11:50 | 80 | no change |
| 5 Sept 2026, 10:50 | 80 | no change |
| 5 Sept 2026, 09:50 | 80 | no change |
| 5 Sept 2026, 08:50 | 80 | no change |
| 5 Sept 2026, 07:50 | 80 | no change |
| 5 Sept 2026, 06:50 | 80 | no change |
| 5 Sept 2026, 05:50 | 80 | no change |
| 5 Sept 2026, 04:50 | 80 | no change |
| 5 Sept 2026, 03:50 | 80 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.