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Backrooms: Survival

Backrooms: Survival

A Roblox experience owned by Rulemakers Collection.

HorrorENbackroomsliminal spaceshorror survival

Backrooms: Survival is a horror experience created on 2025-07-09. It has recorded 6,071,283 lifetime visits and 707 concurrent players. The title holds 36,670 favorites and maintains an 80% like percentage. The game focuses on survival mechanics within a liminal horror setting.

Description (written by the developer; not a statement by this register)

Backrooms: Survival is a survival game where you noclip out of reality and find yourself trapped in the eerie Backrooms. Explore creepy, unsettling rooms, solve puzzles, manage your inventory, gather loots, and avoid dangerous creatures. It's not overly hardcore, but surviving alone can still be challenging, so bringing friends is a smart move. Explore, loot, survive... and try not to get lost. Game is not yet finished. Expect occasional glitches and bugs in-game. tags: horror, liminal, liminality, backrooms, apeirophobia, async, a sync, survival, anarchy, backrooms game, backroom, multiplayer, scary, liminal

Last updated by the developer 1 Sept 2026, 01:30 UTC.

316
playing (measured 5 Sept 2026, 22:50 UTC)
6,662,235
lifetime visits
80%
liked (11,814 👍 / 2,976 👎)
38,434
favourites (5.8 per 1k visits)
9 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

226739482.531610 August 20265 September 2026
361 measurements spanning 26 days, net -395. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 149–816 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 361
Measured (UTC)PlayersChange
5 Sept 2026, 22:50316+15
5 Sept 2026, 21:50301-92
5 Sept 2026, 20:50393-18
5 Sept 2026, 19:50411-93
5 Sept 2026, 18:50504+4
5 Sept 2026, 17:50500+56
5 Sept 2026, 16:50444-30
5 Sept 2026, 15:50474-85
5 Sept 2026, 14:50559+10
5 Sept 2026, 13:50549+27
5 Sept 2026, 12:50522-4
5 Sept 2026, 11:50526-11
5 Sept 2026, 10:50537+7
5 Sept 2026, 09:50530+23
5 Sept 2026, 08:50507+48
5 Sept 2026, 07:50459-6
5 Sept 2026, 06:50465+37
5 Sept 2026, 05:50428-14
5 Sept 2026, 04:50442+10
5 Sept 2026, 03:50432first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Getting Started · welcome891,106 · 27.3% win
Vended and Ended · other521,112 · 15.6% win
Not Your Average Box · other480,037 · 14.2% win
Support The Economy · other300,719 · 9.1% win
Smart As a Crow · other93,927 · 3.1% win
Supply And Demand · other44,104 · 3.0% win
Feeling Wealthy · other31,934 · 1.7% win
Hands Rated E for Everyone · other21,424 · 0.50% win
Desperate Measures · other17,390 · 1.1% win
Up Close and Unhealthy · other9,073 · 0.50% win
Mind Over Madness · other6,949 · 0.60% win
The New Omega · progression4,077 · 0.40% win
Built like a Warehouse · other1,708 · 0.50% win
We Just Need Money · other1,694 · 0.40% win
Survival Of The Fittest · other521 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 5 September 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8014 August 20265 September 2026
361 measurements spanning 23 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 361
Measured (UTC)% likedChange
5 Sept 2026, 22:5080no change
5 Sept 2026, 21:5080no change
5 Sept 2026, 20:5080no change
5 Sept 2026, 19:5080no change
5 Sept 2026, 18:5080no change
5 Sept 2026, 17:5080no change
5 Sept 2026, 16:5080no change
5 Sept 2026, 15:5080no change
5 Sept 2026, 14:5080no change
5 Sept 2026, 13:5080no change
5 Sept 2026, 12:5080no change
5 Sept 2026, 11:5080no change
5 Sept 2026, 10:5080no change
5 Sept 2026, 09:5080no change
5 Sept 2026, 08:5080no change
5 Sept 2026, 07:5080no change
5 Sept 2026, 06:5080no change
5 Sept 2026, 05:5080no change
5 Sept 2026, 04:5080no change
5 Sept 2026, 03:5080first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.