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Backrooms: Survival

Backrooms: Survival

A Roblox experience owned by Rulemakers Collection.

HorrorENbackroomsliminal spaceshorror survival

Backrooms: Survival is a horror experience from 2025 with over 6.9 million lifetime visits. It records 99 playing now, a like rating of 80%, 39,877 favourites.

Description (written by the developer; not a statement by this register)

Backrooms: Survival is a survival game where you noclip out of reality and find yourself trapped in the eerie Backrooms. Explore creepy, unsettling rooms, solve puzzles, manage your inventory, gather loots, and avoid dangerous creatures. It's not overly hardcore, but surviving alone can still be challenging, so bringing friends is a smart move. Explore, loot, survive... and try not to get lost. Game is not yet finished. Expect occasional glitches and bugs in-game. tags: horror, liminal, liminality, backrooms, apeirophobia, async, a sync, survival, anarchy, backrooms game, backroom, multiplayer, scary, liminal

Last updated by the developer 21 Sept 2026, 17:55 UTC.

99
playing (measured 22 Sept 2026, 07:50 UTC)
6,930,209
lifetime visits
79%
liked (12,848 👍 / 3,317 👎)
41,168
favourites (5.9 per 1k visits)
9 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

995593291 September 202622 September 2026
500 measurements spanning 21 days, net -325. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 30–628 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
22 Sept 2026, 07:5099-15
22 Sept 2026, 06:50114-4
22 Sept 2026, 05:50118-1
22 Sept 2026, 04:50119-18
22 Sept 2026, 03:50137+4
22 Sept 2026, 02:50133-19
22 Sept 2026, 01:50152-2
22 Sept 2026, 00:50154-17
21 Sept 2026, 23:50171+11
21 Sept 2026, 22:50160+34
21 Sept 2026, 21:50126-8
21 Sept 2026, 20:50134-21
21 Sept 2026, 19:50155+13
21 Sept 2026, 18:50142-6
21 Sept 2026, 17:50148-22
21 Sept 2026, 16:50170-34
21 Sept 2026, 15:50204+10
21 Sept 2026, 14:50194-2
21 Sept 2026, 13:50196-10
21 Sept 2026, 12:50206first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Getting Started · welcome950,960 · 28.2% win
Vended and Ended · other556,119 · 16.1% win
Not Your Average Box · other512,523 · 16.1% win
Support The Economy · other323,371 · 9.7% win
Smart As a Crow · other102,152 · 3.5% win
Supply And Demand · other50,979 · 2.8% win
Feeling Wealthy · other36,987 · 2.3% win
Hands Rated E for Everyone · other22,199 · 0.40% win
Desperate Measures · other19,895 · 1.0% win
Up Close and Unhealthy · other10,395 · 0.30% win
Mind Over Madness · other8,461 · 0.60% win
The New Omega · progression4,705 · 0.10% win
Built like a Warehouse · other2,278 · 0.10% win
We Just Need Money · other2,235 · 0.20% win
Survival Of The Fittest · other631 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

798079.514 August 202623 October 2026
757 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–80 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 757
Measured (UTC)% likedChange
23 Oct 2026, 00:3279-1
13 Oct 2026, 00:3080no change
3 Oct 2026, 00:2380no change
23 Sept 2026, 00:2380no change
22 Sept 2026, 07:5080no change
22 Sept 2026, 06:5080no change
22 Sept 2026, 05:5080no change
22 Sept 2026, 04:5080no change
22 Sept 2026, 03:5080no change
22 Sept 2026, 02:5080no change
22 Sept 2026, 01:5080no change
22 Sept 2026, 00:5080no change
21 Sept 2026, 23:5080no change
21 Sept 2026, 22:5080no change
21 Sept 2026, 21:5080no change
21 Sept 2026, 20:5080no change
21 Sept 2026, 19:5080no change
21 Sept 2026, 18:5080no change
21 Sept 2026, 17:5080no change
21 Sept 2026, 16:5080first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.