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FNF Mod Animations [UPD]

FNF Mod Animations [UPD]

A Roblox experience owned by FNFMA.

Music & rhythmENFriday Night Funkin'Music/RhythmMod Collection

FNF Mod Animations [UPD] is a music-rhythm experience created on 2021-05-13. It has recorded 50,561,667 lifetime visits and 126,825 favorites. Currently, 40 players are active. The experience holds a 79% like percentage. It features customizable keybinds and over 100 mods purchasable with in-game currency.

Description (written by the developer; not a statement by this register)

In FNFMA, you can explore various animations created by FNF mod creators, and rap battle against your buddies. Make sure to leave a like for more updates! 👍 Players playing from Friday to Sunday have a free xp multiplier during the entire weekend! 🍀 💯 Featuring customizable arrow keybinds (PC and console only), and 100+ total mods (5+ lyric and cutscene mods), FNFMA has the latest (and biggest) selection of FNF mods to keep you entertained at all times! 🤑 All mods are priced by how much time and effort they took to create. You buy mods with an in-game currency called FunkCredits. If you want to buy more mods at once, you can buy more FunkCredits, but you automatically gain them every minute (the amount varies and depends on any passes active or the free xp multiplier given to everybody during the weekend). If it's your first time playing, you'll start with 500 FunkCredits. If you have issues with your mod being used in the game, please contact us on the group wall.

Last updated by the developer 29 Jul 2026, 18:58 UTC.

40
playing (measured 10 Aug 2026, 17:01 UTC)
50,561,667
lifetime visits
79%
liked (28,517 👍 / 7,747 👎)
127,144
favourites (2.5 per 1k visits)
13 May 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:0140first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

FNFMA+
500 R$
2x FunkCredits
350 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome6,119,548 · 70.9% win
Scored a goal in Soccer · other1,411,575 · 25.9% win
Scored a goal in Basketball · progression426,622 · 13.6% win
Snowballer · other252,751 · 0.00% win
You met 8O8 · other7,944 · 0.00% win
You met Adam · other4,101 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7923 August 2026 — 79 % liked2 September 2026 — 79 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 14:2179no change
23 Aug 2026, 14:1679first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.