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Funky Friday

Funky Friday

A Roblox experience owned by Lyte Interactive.

Music & rhythmENmusicrhythmbattle

Funky Friday is a music-rhythm experience created on 2021-02-26. It records 2,306 concurrent players, 2,005,718,575 lifetime visits, a 90% like percentage, and 4,098,813 favorites.

Description (written by the developer; not a statement by this register)

beat box battle Keybinds/arrow skins are now located under settings! SHUTDOWN = UPDATE 🎮 Console - D-PAD or XYBA @Jaudr3y & @TreblaDev - Map Designer

Last updated by the developer 3 Sept 2026, 02:59 UTC.

1,503
playing (measured 4 Sept 2026, 08:50 UTC)
2,010,159,894
lifetime visits
90%
liked (1,969,793 👍 / 214,238 👎)
4,103,463
favourites (2.0 per 1k visits)
26 February 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

1,2113,8442,527.51,50310 August 20264 September 2026
323 measurements spanning 25 days, net -493. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 816–4,239 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 323
Measured (UTC)PlayersChange
4 Sept 2026, 08:501,503+1
4 Sept 2026, 07:501,502-74
4 Sept 2026, 06:501,576-66
4 Sept 2026, 05:501,642-286
4 Sept 2026, 04:501,928-336
4 Sept 2026, 03:502,264-263
4 Sept 2026, 02:502,527-280
4 Sept 2026, 01:502,807-112
4 Sept 2026, 00:502,919+306
3 Sept 2026, 23:502,613+30
3 Sept 2026, 22:502,583+164
3 Sept 2026, 21:502,419+104
3 Sept 2026, 20:502,315+224
3 Sept 2026, 19:502,091+68
3 Sept 2026, 18:502,023+27
3 Sept 2026, 17:501,996+67
3 Sept 2026, 16:501,929-174
3 Sept 2026, 15:502,103-29
3 Sept 2026, 14:502,132-21
3 Sept 2026, 13:502,153first reading

Concurrent players at each of our measurements (insert-on-change).

On the Roblox charts

#65 Top trending

Growth

5492736531 August 20264 September 2026
84 measurements spanning 4 days, net -9. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 48–98 and does not start at zero.
Measurement log — every rank on Top trending count we have recorded, most recent 20 of 84
Measured (UTC)Rank on Top trendingChange
4 Sept 2026, 09:2565no change
4 Sept 2026, 08:2565+5
4 Sept 2026, 07:2560no change
4 Sept 2026, 06:2560-2
4 Sept 2026, 05:2562-3
4 Sept 2026, 04:2565-5
4 Sept 2026, 03:2570no change
4 Sept 2026, 02:2570no change
4 Sept 2026, 01:2570-1
4 Sept 2026, 00:2571+6
3 Sept 2026, 23:2565+9
3 Sept 2026, 22:2556+1
3 Sept 2026, 21:2555+1
3 Sept 2026, 20:2554-4
3 Sept 2026, 19:2558+1
3 Sept 2026, 18:2557-2
3 Sept 2026, 17:2559no change
3 Sept 2026, 16:2559no change
3 Sept 2026, 15:2559no change
3 Sept 2026, 14:2559first reading

Position on Roblox’s top trending sort over time (global/desktop). Lower is higher up the chart.

Monetization — game passes

Animation Customization
399 R$
2x Points
349 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome 2022 - 2024 · welcome68,403,623 · 0.00% win
Welcome 2021 · welcome64,996,416 · 0.00% win
Welcome 2025 · welcome14,214,923 · 0.00% win
Welcome 2026 · welcome7,932,956 · 61.9% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9021 August 20264 September 2026
323 measurements spanning 13 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 323
Measured (UTC)% likedChange
4 Sept 2026, 08:5090no change
4 Sept 2026, 07:5090no change
4 Sept 2026, 06:5090no change
4 Sept 2026, 05:5090no change
4 Sept 2026, 04:5090no change
4 Sept 2026, 03:5090no change
4 Sept 2026, 02:5090no change
4 Sept 2026, 01:5090no change
4 Sept 2026, 00:5090no change
3 Sept 2026, 23:5090no change
3 Sept 2026, 22:5090no change
3 Sept 2026, 21:5090no change
3 Sept 2026, 20:5090no change
3 Sept 2026, 19:5090no change
3 Sept 2026, 18:5090no change
3 Sept 2026, 17:5090no change
3 Sept 2026, 16:5090no change
3 Sept 2026, 15:5090no change
3 Sept 2026, 14:5090no change
3 Sept 2026, 13:5090first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Off-platform reach

60,466,212
YouTube views across 25 matched videos

Most-viewed match: “The Amount Of Death Notes 💀💀💀 #fridaynightfunkin #funkyfridayroblox #funkyfriday #fnf #roblox”.

Summed views of the top YouTube videos matching this game’s name — an approximate, name-matched measure of cultural footprint beyond Roblox, not an exact total. Measured 14 Aug 2026, 03:20 UTC.

Community wiki

funkyfriday.fandom.com1 active editors · 3,097 edits
311 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.