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Adoption 🚼  (STORY)

Adoption 🚼 (STORY)

A Roblox experience owned by ChainLemonade Studios.

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Adoption 🚼 (STORY) is a horror experience created on 2021-06-01. It has 64,958,145 lifetime visits and 163,247 favorites. Currently, 195 users are playing. The game holds an 85% like percentage. The description mentions a sequel, group incentives, and two endings. It includes a warning for scary scenes.

Description (written by the developer; not a statement by this register)

Play the Adoption 2, the sequel of this game here! https://www.roblox.com/games/9011308406/Adoption-2-STORY#!/store A group of 6-12 friends get adopted into a new rich family. What can go wrong when these parents decide to adopt them? Play through this suspenseful, thrilling adventure and find out! 🎁 Join the ChainLemonade Studios group for a free in-game PET! 🎁 🔊 Play with the sound up for the best experience! 🔊 ✨ Can you get all TWO endings? Play again to win both badges! ✨ 👍 Be sure to like and favorite this game if you enjoyed it! ⭐ 💀 WARNING: This game has scary scenes and flashing lights. 💀 🛒 Struggling to survive? Check out the store for some helpful perks to help you survive! 🛒 Tags: Horror, Terror, Scary, Creepy, Adventure, Adopt me, Adoption, Baby, Roleplay adopt me

Last updated by the developer 31 Mar 2026, 00:53 UTC.

87
playing (measured 21 Aug 2026, 23:50 UTC)
65,087,940
lifetime visits
85%
liked (99,327 👍 / 17,418 👎)
163,755
favourites (2.5 per 1k visits)
1 June 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

8719314010 August 2026 — 193 players21 August 2026 — 114 players21 August 2026 — 129 players21 August 2026 — 134 players21 August 2026 — 87 players10 August 202621 August 2026
5 measurements spanning 11 days, net -106. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–209 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 23:5087-47
21 Aug 2026, 22:50134+5
21 Aug 2026, 21:50129+15
21 Aug 2026, 20:54114-79
10 Aug 2026, 14:01193first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

👹 Be the Kidnapper
999 R$
💛 Infinite Lives
699 R$
💖 Extra Health
299 R$
💟 Med-Kit
250 R$
🌈 Rainbow Supreme Sword
250 R$
👪 Be a Parent
199 R$
⭐ VIP
150 R$
🔦 Flashlight
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played · welcome16,389,603 · 100.0% win
Lobby Obby · progression931,870 · 0.00% win
Good Ending · progression245,329 · 1.0% win
Bad Ending · other149,018 · 0.50% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8521 August 2026 — 85 % liked21 August 2026 — 85 % liked21 August 2026 — 85 % liked21 August 2026 — 85 % liked23 August 2026 — 85 % liked21 August 202623 August 2026
5 measurements spanning 2 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 13:4985no change
21 Aug 2026, 23:5085no change
21 Aug 2026, 22:5085no change
21 Aug 2026, 21:5085no change
21 Aug 2026, 20:5485first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.