TLK Prison
A Roblox experience owned by TLK Prison.
RoleplayENprisonroleplaycombat
TLK Prison is a roleplay experience created on June 9, 2021. The game currently has 70 players online and 51,821 favorites. It has accumulated 28,299,246 lifetime visits with a 60% like percentage. Players engage in civilian and law enforcement roles using tools like tasers and handcuffs. Controls include sprinting, dashing, and throwing mechanics for interaction.
Description (written by the developer; not a statement by this register)
SHUTDOWN == UPDATE Game rule: No exploits. Join the civilian team to prevent unwanted combat and having reset disabled. Vote kick exploiters or server disruptors. Tool info: Taser - Ragdolls the target. Handcuff - Disable tool usage for the target. Rope - Ties the target who will remain immobile - they must be cuffed from behind. Grab - Grab the target, only if they are tied or downed. Controls: LeftShift to sprint LeftControl to shiftlock Q to throw while grabbing (Throw button) E to dash Q to stomp (near ragdolled/downed targets) T to throw knife Backspace to drop Console: Y to stomp B to shiftlock R3 to throw knife L2 to dash L3 to sprint R2 to use certain tools (cuffs & special actions)
Last updated by the developer 26 May 2026, 19:16 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 19:00 | 56 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 2 Sept 2026, 15:51 | 60 | no change |
| 23 Aug 2026, 15:37 | 60 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.