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Bleeding Blades [BETA]

Bleeding Blades [BETA]

A Roblox experience owned by Bleeding Blades.

Fighting & PvPENhistorical warfaremedieval combatmultiplayer slasher

Bleeding Blades [BETA] is a fighting-pvp Roblox experience created on 2021-06-26. It currently has 238 players online. The game has accumulated 32,401,468 lifetime visits and 265,088 favorites. It holds an 86% like percentage. The title is a multiplayer slasher set between Antiquity and Medieval times.

Description (written by the developer; not a statement by this register)

Bleeding Blades is a multiplayer first & third-person slasher which features many historical battles and characters. The game is mainly inspired by Mount & Blade but also takes cues from Blood & Iron, Mordhau, and Chivalry 2. The timeline is set between Antiquity and Medieval times, excluding gunpowder-based weaponry. BETA: This game is not complete, everything is subject to change, and you may encounter bugs, unbalanced content, and other errors. You can report issues and share feedback on our community server (check socials). Featured Battles: Battle of Thermopylae, Battle of Milvian Bridge, Siege of Orleans, Battle of the Herrings, Battle of Agincourt (more battles are planned).

Last updated by the developer 22 Aug 2026, 06:13 UTC.

97
playing (measured 22 Aug 2026, 06:50 UTC)
32,491,609
lifetime visits
85%
liked (81,360 👍 / 13,808 👎)
267,430
favourites (8.2 per 1k visits)
26 June 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9720715210 August 2026 — 194 players21 August 2026 — 207 players21 August 2026 — 157 players21 August 2026 — 133 players21 August 2026 — 129 players22 August 2026 — 121 players22 August 2026 — 148 players22 August 2026 — 142 players22 August 2026 — 111 players22 August 2026 — 104 players22 August 2026 — 107 players22 August 2026 — 97 players10 August 202622 August 2026
12 measurements spanning 12 days, net -97. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–224 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 06:5097-10
22 Aug 2026, 05:50107+3
22 Aug 2026, 04:50104-7
22 Aug 2026, 03:50111-31
22 Aug 2026, 02:50142-6
22 Aug 2026, 01:50148+27
22 Aug 2026, 00:50121-8
21 Aug 2026, 23:50129-4
21 Aug 2026, 22:50133-24
21 Aug 2026, 21:50157-50
21 Aug 2026, 20:54207+13
10 Aug 2026, 15:53194first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Hero Pack 1
800 R$
Cosmetic Pack 2
80 R$
Cosmetic Pack 1
80 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Parry the Platypus · other805,327 · 8.2% win
Achilles' heel · other405,838 · 2.3% win
Looter · collection312,535 · 6.5% win
Shieldless · other277,986 · 2.7% win
First Mark · welcome239,067 · 2.2% win
Bolted · other180,049 · 1.0% win
Brutal · other89,076 · 1.0% win
THIS IS SPARTA! · other31,649 · 0.20% win
Leap of Faith · other31,555 · 0.60% win
Bonk · other27,374 · 0.50% win
The Dauphin's Saviour · progression25,154 · 0.00% win
Apokries Symmachia · other23,078 · 0.00% win
Fortress on Wheels · other19,922 · 0.00% win
The Empire and Republic · other17,606 · 0.00% win
A Thousand Souls · other8,551 · 0.20% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

858685.521 August 2026 — 86 % liked21 August 2026 — 86 % liked21 August 2026 — 86 % liked21 August 2026 — 86 % liked22 August 2026 — 86 % liked22 August 2026 — 86 % liked22 August 2026 — 86 % liked22 August 2026 — 86 % liked22 August 2026 — 86 % liked22 August 2026 — 86 % liked22 August 2026 — 86 % liked23 August 2026 — 86 % liked2 September 2026 — 86 % liked12 September 2026 — 86 % liked22 September 2026 — 86 % liked2 October 2026 — 86 % liked12 October 2026 — 86 % liked22 October 2026 — 85 % liked21 August 202622 October 2026
18 measurements spanning 62 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 15:3785-1
12 Oct 2026, 15:3686no change
2 Oct 2026, 15:3586no change
22 Sept 2026, 15:3386no change
12 Sept 2026, 15:3286no change
2 Sept 2026, 15:2386no change
23 Aug 2026, 15:1786no change
22 Aug 2026, 06:5086no change
22 Aug 2026, 05:5086no change
22 Aug 2026, 04:5086no change
22 Aug 2026, 03:5086no change
22 Aug 2026, 02:5086no change
22 Aug 2026, 01:5086no change
22 Aug 2026, 00:5086no change
21 Aug 2026, 23:5086no change
21 Aug 2026, 22:5086no change
21 Aug 2026, 21:5086no change
21 Aug 2026, 20:5486first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.