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PHIGHTING! [ALPHA]

PHIGHTING! [ALPHA]

A Roblox experience owned by boggio.

ShooterENclass-based shootermultiplayer brawlalpha stage

PHIGHTING! [ALPHA] is a shooter experience created on 2021-07-22. It has recorded 82,506,780 lifetime visits and 513,919 favorites. Currently, 1,476 users are playing. The title holds a 94% like percentage. The game is categorized under the shooter genre.

Description (written by the developer; not a statement by this register)

PHIGHTING! is a class-based third person shooter reimagining classic ROBLOX gears and games with a modern twist! Team up with four other players to annihilate and conquer your enemies with 15 playable characters and over 25 maps to brawl on. Enjoy the original soundtrack, the unique character interactions, or just hang out with some friends in Crossroads, but always be ready to PHIGHT! Disclaimer: This game is still in alpha. Many elements shown in the game currently are subject to change. This game is a passion project, so there is no set deadlines for any updates. We hope you will continue to support the game up to its release.

Last updated by the developer 27 Aug 2026, 22:07 UTC.

968
playing (measured 4 Sept 2026, 06:50 UTC)
84,409,079
lifetime visits
94%
liked (204,043 👍 / 13,589 👎)
520,719
favourites (6.2 per 1k visits)
22 July 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

6911,9591,32596810 August 20264 September 2026
321 measurements spanning 25 days, net -338. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 501–2,149 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 321
Measured (UTC)PlayersChange
4 Sept 2026, 06:50968-76
4 Sept 2026, 05:501,044-46
4 Sept 2026, 04:501,090-223
4 Sept 2026, 03:501,313-218
4 Sept 2026, 02:501,531-223
4 Sept 2026, 01:501,754-43
4 Sept 2026, 00:501,797+150
3 Sept 2026, 23:501,647+211
3 Sept 2026, 22:501,436+141
3 Sept 2026, 21:501,295+63
3 Sept 2026, 20:501,232+54
3 Sept 2026, 19:501,178+67
3 Sept 2026, 18:501,111+11
3 Sept 2026, 17:501,100+88
3 Sept 2026, 16:501,012-123
3 Sept 2026, 15:501,135-91
3 Sept 2026, 14:501,226+9
3 Sept 2026, 13:501,217+37
3 Sept 2026, 12:501,180+167
3 Sept 2026, 11:501,013first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

welcome phighter!6,542,929 · 13.1% win
first steps · welcome1,273,528 · 8.6% win
devil's game · other444,158 · 1.8% win
PWNED! · other423,342 · 2.2% win
experiment successful · other250,392 · 1.2% win
direct detonation · other208,043 · 0.60% win
sharp shooter · other156,360 · 0.50% win
level 25 · progression153,831 · 7.2% win
stuck sword · other119,794 · 0.40% win
bounty collected · collection111,751 · 0.80% win
level 50 · progression94,656 · 3.9% win
adjourned · other84,056 · 1.0% win
sever the soul · other81,796 · 0.30% win
headhunter · other80,243 · 0.80% win
guardian angel · other75,727 · 0.40% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9421 August 20264 September 2026
321 measurements spanning 13 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 321
Measured (UTC)% likedChange
4 Sept 2026, 06:5094no change
4 Sept 2026, 05:5094no change
4 Sept 2026, 04:5094no change
4 Sept 2026, 03:5094no change
4 Sept 2026, 02:5094no change
4 Sept 2026, 01:5094no change
4 Sept 2026, 00:5094no change
3 Sept 2026, 23:5094no change
3 Sept 2026, 22:5094no change
3 Sept 2026, 21:5094no change
3 Sept 2026, 20:5094no change
3 Sept 2026, 19:5094no change
3 Sept 2026, 18:5094no change
3 Sept 2026, 17:5094no change
3 Sept 2026, 16:5094no change
3 Sept 2026, 15:5094no change
3 Sept 2026, 14:5094no change
3 Sept 2026, 13:5094no change
3 Sept 2026, 12:5094no change
3 Sept 2026, 11:5094first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.