Regretevator [ ELEVATOR SIMULATOR ]
A Roblox experience owned by The Axolotl Sun.
PuzzleENelevator simulatorpuzzlesocial hangout
Regretevator [ ELEVATOR SIMULATOR ] is a puzzle experience created on 2020-05-02. It has accumulated 256,882,335 lifetime visits and 1,052,169 favorites. Currently, 3,201 users are playing. The game holds a 90% like percentage.
Description (written by the developer; not a statement by this register)
Room infinity, now going up! Regretevator is a random style elevator puzzle game where you can hang out, look for secrets, and have fun. hit 'G' for the emote and stickers menu 🎮 New Update WEEKLY! ⭐ Coins multiplier on weekends! (Friday - Sunday) [Coin purchases are also affected by the Coin multiplier!] 👽 Follow for updates and leave a like to help support the development of the game for free! 🎵 Song for the Maze floor is "Kubbi // Spiritdancer" 🐸 Join the group for updates! https://www.roblox.com/groups/5399587/The-Axolotl-Sun#!/about
Last updated by the developer 29 Aug 2026, 20:19 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 3 Sept 2026, 19:50 | 1,916 | -69 |
| 3 Sept 2026, 18:50 | 1,985 | -75 |
| 3 Sept 2026, 17:50 | 2,060 | +32 |
| 3 Sept 2026, 16:50 | 2,028 | -128 |
| 3 Sept 2026, 15:50 | 2,156 | -68 |
| 3 Sept 2026, 14:50 | 2,224 | +134 |
| 3 Sept 2026, 13:50 | 2,090 | +197 |
| 3 Sept 2026, 12:50 | 1,893 | +134 |
| 3 Sept 2026, 11:50 | 1,759 | +516 |
| 3 Sept 2026, 07:50 | 1,243 | -103 |
| 3 Sept 2026, 06:50 | 1,346 | -156 |
| 3 Sept 2026, 05:50 | 1,502 | -146 |
| 3 Sept 2026, 04:50 | 1,648 | -325 |
| 3 Sept 2026, 03:50 | 1,973 | -196 |
| 3 Sept 2026, 02:50 | 2,169 | -291 |
| 3 Sept 2026, 01:50 | 2,460 | -227 |
| 3 Sept 2026, 00:50 | 2,687 | +328 |
| 2 Sept 2026, 23:50 | 2,359 | +136 |
| 2 Sept 2026, 22:50 | 2,223 | +135 |
| 2 Sept 2026, 21:50 | 2,088 | first reading |
Concurrent players at each of our measurements (insert-on-change).
On the Roblox charts
Growth
| Measured (UTC) | Rank on Fun with friends | Change |
|---|---|---|
| 3 Sept 2026, 20:25 | 54 | no change |
| 3 Sept 2026, 19:25 | 54 | no change |
| 3 Sept 2026, 18:25 | 54 | no change |
| 3 Sept 2026, 17:25 | 54 | no change |
| 3 Sept 2026, 16:25 | 54 | no change |
| 3 Sept 2026, 15:25 | 54 | no change |
| 3 Sept 2026, 14:25 | 54 | no change |
| 3 Sept 2026, 13:25 | 54 | no change |
| 3 Sept 2026, 12:25 | 54 | no change |
| 3 Sept 2026, 11:25 | 54 | no change |
| 3 Sept 2026, 07:25 | 54 | no change |
| 3 Sept 2026, 06:25 | 54 | no change |
| 3 Sept 2026, 05:25 | 54 | no change |
| 3 Sept 2026, 04:25 | 54 | no change |
| 3 Sept 2026, 03:25 | 54 | no change |
| 3 Sept 2026, 02:25 | 54 | no change |
| 3 Sept 2026, 01:25 | 54 | no change |
| 3 Sept 2026, 00:25 | 54 | -4 |
| 2 Sept 2026, 23:25 | 58 | no change |
| 2 Sept 2026, 22:25 | 58 | first reading |
Position on Roblox’s fun with friends sort over time (global/desktop). Lower is higher up the chart.
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 19:50 | 90 | no change |
| 3 Sept 2026, 18:50 | 90 | no change |
| 3 Sept 2026, 17:50 | 90 | no change |
| 3 Sept 2026, 16:50 | 90 | no change |
| 3 Sept 2026, 15:50 | 90 | no change |
| 3 Sept 2026, 14:50 | 90 | no change |
| 3 Sept 2026, 13:50 | 90 | no change |
| 3 Sept 2026, 12:50 | 90 | no change |
| 3 Sept 2026, 11:50 | 90 | no change |
| 3 Sept 2026, 07:50 | 90 | no change |
| 3 Sept 2026, 06:50 | 90 | no change |
| 3 Sept 2026, 05:50 | 90 | no change |
| 3 Sept 2026, 04:50 | 90 | no change |
| 3 Sept 2026, 03:50 | 90 | no change |
| 3 Sept 2026, 02:50 | 90 | no change |
| 3 Sept 2026, 01:50 | 90 | no change |
| 3 Sept 2026, 00:50 | 90 | no change |
| 2 Sept 2026, 23:50 | 90 | no change |
| 2 Sept 2026, 22:50 | 90 | no change |
| 2 Sept 2026, 21:50 | 90 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.
Icon history
Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.