JUST ONE MORE ASYM [Sheriff Rework]
A Roblox experience owned by FourSquare Creations.
HorrorENasymmetricalhorrorjuggernaut
JUST ONE MORE ASYM [Sheriff Rework] is a horror experience created on 2025-11-23. It currently has 574 players, 7,794,713 lifetime visits, an 80% like percentage, and 32,949 favorites.
Description (written by the developer; not a statement by this register)
Welcome to JUST ONE MORE ASYM. JOMA is an asymmetrical game with a juggernaut-style spin on it. One AI controlled killer and their player controlled cohorts hunting down 13 survivors. You can either run and survive, or stand your ground and *eliminate what's hunting you in the first place in this 4v13 half-asym half-juggernaut. ABERRANT | The AI controlled killer. Usually the main threat and very lethal, although very predictable. ADVERSARY | The chosen sub-killers that protect the main killer. Ranging from supports to attackers, use the AI to your advantage, SURVIVORS | Run for your life, but if the situation calls for it, stand your ground instead. Game mostly inspired by random Roblox asymmetrical horror games, though otherwise sticks to mostly original content. [ GAME RULES : ] 1. No Exploiting 2. No Intentional Bug Abuse
Last updated by the developer 25 Aug 2026, 13:35 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 25 Aug 2026, 13:50 | 11 | -445 |
| 25 Aug 2026, 12:50 | 456 | -48 |
| 25 Aug 2026, 11:50 | 504 | +42 |
| 25 Aug 2026, 10:50 | 462 | +49 |
| 25 Aug 2026, 09:50 | 413 | +31 |
| 25 Aug 2026, 08:50 | 382 | +2 |
| 25 Aug 2026, 07:50 | 380 | +75 |
| 25 Aug 2026, 06:50 | 305 | -12 |
| 25 Aug 2026, 05:50 | 317 | -72 |
| 25 Aug 2026, 04:50 | 389 | -16 |
| 25 Aug 2026, 03:50 | 405 | -71 |
| 25 Aug 2026, 02:50 | 476 | -120 |
| 25 Aug 2026, 01:50 | 596 | -29 |
| 25 Aug 2026, 00:50 | 625 | +43 |
| 24 Aug 2026, 23:50 | 582 | +38 |
| 24 Aug 2026, 22:50 | 544 | -11 |
| 24 Aug 2026, 21:50 | 555 | +46 |
| 24 Aug 2026, 20:50 | 509 | +27 |
| 24 Aug 2026, 19:50 | 482 | +8 |
| 24 Aug 2026, 18:50 | 474 | first reading |
Concurrent players at each of our measurements (insert-on-change).
On the Roblox charts
Growth
| Measured (UTC) | Rank on Top revisited | Change |
|---|---|---|
| 4 Sept 2026, 05:25 | 50 | no change |
| 4 Sept 2026, 04:25 | 50 | no change |
| 4 Sept 2026, 03:25 | 50 | no change |
| 4 Sept 2026, 02:25 | 50 | no change |
| 4 Sept 2026, 01:25 | 50 | no change |
| 4 Sept 2026, 00:25 | 50 | no change |
| 3 Sept 2026, 23:25 | 50 | no change |
| 3 Sept 2026, 22:25 | 50 | no change |
| 3 Sept 2026, 21:25 | 50 | no change |
| 3 Sept 2026, 20:25 | 50 | no change |
| 3 Sept 2026, 19:25 | 50 | no change |
| 3 Sept 2026, 18:25 | 50 | no change |
| 3 Sept 2026, 17:25 | 50 | no change |
| 3 Sept 2026, 16:25 | 50 | no change |
| 3 Sept 2026, 15:25 | 50 | no change |
| 3 Sept 2026, 14:25 | 50 | no change |
| 3 Sept 2026, 13:25 | 50 | no change |
| 3 Sept 2026, 12:25 | 50 | no change |
| 3 Sept 2026, 11:25 | 50 | no change |
| 3 Sept 2026, 07:25 | 50 | first reading |
Position on Roblox’s top revisited sort over time (global/desktop). Lower is higher up the chart.
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 2 Sept 2026, 22:21 | 80 | no change |
| 25 Aug 2026, 13:50 | 80 | no change |
| 25 Aug 2026, 12:50 | 80 | no change |
| 25 Aug 2026, 11:50 | 80 | no change |
| 25 Aug 2026, 10:50 | 80 | no change |
| 25 Aug 2026, 09:50 | 80 | no change |
| 25 Aug 2026, 08:50 | 80 | no change |
| 25 Aug 2026, 07:50 | 80 | no change |
| 25 Aug 2026, 06:50 | 80 | no change |
| 25 Aug 2026, 05:50 | 80 | no change |
| 25 Aug 2026, 04:50 | 80 | no change |
| 25 Aug 2026, 03:50 | 80 | no change |
| 25 Aug 2026, 02:50 | 80 | no change |
| 25 Aug 2026, 01:50 | 80 | no change |
| 25 Aug 2026, 00:50 | 80 | no change |
| 24 Aug 2026, 23:50 | 80 | no change |
| 24 Aug 2026, 22:50 | 80 | no change |
| 24 Aug 2026, 21:50 | 80 | no change |
| 24 Aug 2026, 20:50 | 80 | no change |
| 24 Aug 2026, 19:50 | 80 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.