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JUST ONE MORE ASYM [Sheriff Rework]

JUST ONE MORE ASYM [Sheriff Rework]

A Roblox experience owned by FourSquare Creations.

HorrorENasymmetricalhorrorjuggernaut

JUST ONE MORE ASYM [Sheriff Rework] is a horror experience created on 2025-11-23. It currently has 574 players, 7,794,713 lifetime visits, an 80% like percentage, and 32,949 favorites.

Description (written by the developer; not a statement by this register)

Welcome to JUST ONE MORE ASYM. JOMA is an asymmetrical game with a juggernaut-style spin on it. One AI controlled killer and their player controlled cohorts hunting down 13 survivors. You can either run and survive, or stand your ground and *eliminate what's hunting you in the first place in this 4v13 half-asym half-juggernaut. ABERRANT | The AI controlled killer. Usually the main threat and very lethal, although very predictable. ADVERSARY | The chosen sub-killers that protect the main killer. Ranging from supports to attackers, use the AI to your advantage, SURVIVORS | Run for your life, but if the situation calls for it, stand your ground instead. Game mostly inspired by random Roblox asymmetrical horror games, though otherwise sticks to mostly original content. [ GAME RULES : ] 1. No Exploiting 2. No Intentional Bug Abuse

Last updated by the developer 25 Aug 2026, 13:35 UTC.

11
playing (measured 25 Aug 2026, 13:50 UTC)
8,191,518
lifetime visits
80%
liked (15,007 👍 / 3,701 👎)
34,658
favourites (4.2 per 1k visits)
23 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

1174137610 August 202625 August 2026
91 measurements spanning 15 days, net -610. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 91
Measured (UTC)PlayersChange
25 Aug 2026, 13:5011-445
25 Aug 2026, 12:50456-48
25 Aug 2026, 11:50504+42
25 Aug 2026, 10:50462+49
25 Aug 2026, 09:50413+31
25 Aug 2026, 08:50382+2
25 Aug 2026, 07:50380+75
25 Aug 2026, 06:50305-12
25 Aug 2026, 05:50317-72
25 Aug 2026, 04:50389-16
25 Aug 2026, 03:50405-71
25 Aug 2026, 02:50476-120
25 Aug 2026, 01:50596-29
25 Aug 2026, 00:50625+43
24 Aug 2026, 23:50582+38
24 Aug 2026, 22:50544-11
24 Aug 2026, 21:50555+46
24 Aug 2026, 20:50509+27
24 Aug 2026, 19:50482+8
24 Aug 2026, 18:50474first reading

Concurrent players at each of our measurements (insert-on-change).

On the Roblox charts

#50 Top revisited

Growth

246946.55029 August 20264 September 2026
145 measurements spanning 6 days, net -8. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 17–76 and does not start at zero.
Measurement log — every rank on Top revisited count we have recorded, most recent 20 of 145
Measured (UTC)Rank on Top revisitedChange
4 Sept 2026, 05:2550no change
4 Sept 2026, 04:2550no change
4 Sept 2026, 03:2550no change
4 Sept 2026, 02:2550no change
4 Sept 2026, 01:2550no change
4 Sept 2026, 00:2550no change
3 Sept 2026, 23:2550no change
3 Sept 2026, 22:2550no change
3 Sept 2026, 21:2550no change
3 Sept 2026, 20:2550no change
3 Sept 2026, 19:2550no change
3 Sept 2026, 18:2550no change
3 Sept 2026, 17:2550no change
3 Sept 2026, 16:2550no change
3 Sept 2026, 15:2550no change
3 Sept 2026, 14:2550no change
3 Sept 2026, 13:2550no change
3 Sept 2026, 12:2550no change
3 Sept 2026, 11:2550no change
3 Sept 2026, 07:2550first reading

Position on Roblox’s top revisited sort over time (global/desktop). Lower is higher up the chart.

Monetization — game passes

VIP
600 R$
buy me a hashbrown
85 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

ready for JOMA · other351,653 · 13.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8013 August 20262 September 2026
92 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 92
Measured (UTC)% likedChange
2 Sept 2026, 22:2180no change
25 Aug 2026, 13:5080no change
25 Aug 2026, 12:5080no change
25 Aug 2026, 11:5080no change
25 Aug 2026, 10:5080no change
25 Aug 2026, 09:5080no change
25 Aug 2026, 08:5080no change
25 Aug 2026, 07:5080no change
25 Aug 2026, 06:5080no change
25 Aug 2026, 05:5080no change
25 Aug 2026, 04:5080no change
25 Aug 2026, 03:5080no change
25 Aug 2026, 02:5080no change
25 Aug 2026, 01:5080no change
25 Aug 2026, 00:5080no change
24 Aug 2026, 23:5080no change
24 Aug 2026, 22:5080no change
24 Aug 2026, 21:5080no change
24 Aug 2026, 20:5080no change
24 Aug 2026, 19:5080first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.