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Zombie City

Zombie City

A Roblox experience owned by KIMI Games.

SurvivalENsurvivalhorrorzombies

Zombie City is a survival experience created on 2021-08-26. It has recorded 1,720,981 lifetime visits and 11,784 favorites. Currently, 38 users are playing. The game holds a 63% like percentage.

Description (written by the developer; not a statement by this register)

Survive in a city overrun with zombies! But zombies are not the only ones hunting you.

Last updated by the developer 8 Jul 2026, 14:22 UTC.

38
playing (measured 10 Aug 2026, 22:37 UTC)
1,720,981
lifetime visits
64%
liked (3,326 👍 / 1,880 👎)
12,413
favourites (7.2 per 1k visits)
26 August 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:3714first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
799 R$
Omega Variant
499 R$
Cult Leader
299 R$
Assassin
299 R$
Special Forces
299 R$
Wanderer
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

DELICIOUS BREAD · other30,601 · 11.7% win
Red Moon · other21,875 · 12.5% win
Brat · other9,214 · 2.8% win
Crispy Bacon · other657 · 0.20% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

636463.514 August 2026 — 63 % liked24 August 2026 — 63 % liked3 September 2026 — 63 % liked13 September 2026 — 63 % liked23 September 2026 — 64 % liked3 October 2026 — 64 % liked13 October 2026 — 64 % liked23 October 2026 — 64 % liked14 August 202623 October 2026
8 measurements spanning 70 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 63–64 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 13:3864no change
13 Oct 2026, 13:3764no change
3 Oct 2026, 13:3764no change
23 Sept 2026, 13:3664+1
13 Sept 2026, 13:3163no change
3 Sept 2026, 13:2363no change
24 Aug 2026, 11:0463no change
14 Aug 2026, 11:0463first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.