[FINAL UPDATE] Sonic Corrupted Soul
A Roblox experience owned by Team Corruption_.
AdventureENSonic the HedgehogFangameSpeed Run
[FINAL UPDATE] Sonic Corrupted Soul is an adventure experience created on 2021-08-27. It has recorded 6,645,388 lifetime visits and 11,344 favorites. The current player count is 1. The game holds a 68% like percentage. It features Sonic the Hedgehog characters and includes update logs detailing new models, UI changes, and bug fixes.
Description (written by the developer; not a statement by this register)
Sonic Corrupted Soul was an ambitious fangame that aimed to bring lots of fun levels to play, with lots of different playable characters. This game was never made for money, and was in development for over 5 years. Update logs: New Sonic model New UI Slide More legacy and unreleased content added. New music Bug fixes CONTROLS: BOOST - Shift/ Right Trigger BOUNCE - E key/ X Button STOMP - F key/ B Button JUMP - Space Bar/ A Button SLIDE - R key/ R1 Credits to SonicStar56 for the Sonic Sound Engine Sonic the Hedgehog is a property of SEGA and Sonic Team. TAGS: Sonic, Sonic Movie, Sonic Movie 3, Sonic Frontiers, Sonic Superstars, Sonic Corrupted Soul, Sonic the Hedgehog, SEGA, Shadow Generations, Sonic Mania, Sonic.EXE, Halloween, Trick or Treat, Speed Run 4, Speed Run, Roblox, Christmas, Xmas, New Year, Brainrot, Brain rot, 67.
Last updated by the developer 24 Jul 2026, 14:29 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 22:17 | 3 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 2 Sept 2026, 23:19 | 68 | no change |
| 23 Aug 2026, 23:17 | 68 | no change |
| 13 Aug 2026, 23:16 | 68 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.