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Speed Rush

Speed Rush

A Roblox experience owned by Silly's Obbies.

RacingENround-based racingcustomization (trails/halos)obby/parkour elements

Speed Rush is a racing experience created on 2021-08-29. It currently has 326 players online and 15,595 favorites. The game has accumulated 15,658,230 lifetime visits. User engagement metrics show a 45% like percentage. The experience falls under the racing genre and features round-based gameplay with cosmetic rewards.

Description (written by the developer; not a statement by this register)

Welcome to Speed Rush, a round based game where players race each other to the finish line on a chosen map. Earn coins and gems as you complete rounds and spend them on trails, halos, and more! [Tags] racing difficulty chart obby parkour tower of hell trails halos ranks treasure chests codes

Last updated by the developer 20 Jan 2025, 20:16 UTC.

98
playing (measured 22 Aug 2026, 05:50 UTC)
15,927,146
lifetime visits
45%
liked (3,185 👍 / 3,902 👎)
16,584
favourites (1.0 per 1k visits)
29 August 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9841625710 August 2026 — 416 players21 August 2026 — 254 players21 August 2026 — 229 players21 August 2026 — 215 players21 August 2026 — 192 players22 August 2026 — 162 players22 August 2026 — 166 players22 August 2026 — 160 players22 August 2026 — 140 players22 August 2026 — 146 players22 August 2026 — 98 players10 August 202622 August 2026
11 measurements spanning 11 days, net -318. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 50–464 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 05:5098-48
22 Aug 2026, 04:50146+6
22 Aug 2026, 03:50140-20
22 Aug 2026, 02:50160-6
22 Aug 2026, 01:50166+4
22 Aug 2026, 00:50162-30
21 Aug 2026, 23:50192-23
21 Aug 2026, 22:50215-14
21 Aug 2026, 21:50229-25
21 Aug 2026, 20:54254-162
10 Aug 2026, 19:05416first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Keys
2,500 R$
Infinite Chest Slots
1,200 R$
Double Chest Rewards
400 R$
VIP
250 R$
Radio
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Winner · other1,239,840 · 31.4% win
Completed Map: Grassland · progression1,199,923 · 30.6% win
1st Place · other779,076 · 19.6% win
5 Wins · progression409,435 · 12.7% win
Completed Map: Beach · progression335,123 · 10.3% win
10 Wins · progression228,819 · 7.8% win
Completed Map: Volcano · progression219,354 · 5.9% win
Completed Map: Arctic · progression188,874 · 5.6% win
25 Wins · progression89,121 · 2.8% win
50 Wins · progression34,525 · 1.1% win
100 Wins · progression10,281 · 0.30% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

4513 August 2026 — 45 % liked21 August 2026 — 45 % liked21 August 2026 — 45 % liked21 August 2026 — 45 % liked21 August 2026 — 45 % liked22 August 2026 — 45 % liked22 August 2026 — 45 % liked22 August 2026 — 45 % liked22 August 2026 — 45 % liked22 August 2026 — 45 % liked22 August 2026 — 45 % liked23 August 2026 — 45 % liked13 August 202623 August 2026
12 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 44–46 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 17:4745no change
22 Aug 2026, 05:5045no change
22 Aug 2026, 04:5045no change
22 Aug 2026, 03:5045no change
22 Aug 2026, 02:5045no change
22 Aug 2026, 01:5045no change
22 Aug 2026, 00:5045no change
21 Aug 2026, 23:5045no change
21 Aug 2026, 22:5045no change
21 Aug 2026, 21:5045no change
21 Aug 2026, 20:5445no change
13 Aug 2026, 17:4645first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.