Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[⚡NEW] Clean Up Roblox!

[⚡NEW] Clean Up Roblox!

A Roblox experience owned by HyperLaser Games.

Social & hangoutENcommunity votingavatar stylesyoutuber opinions

[⚡NEW] Clean Up Roblox! is a social-hangout experience created on 2021-09-07. The game currently has 2 players online. It has accumulated 31,255,094 lifetime visits, 189,161 favorites, and holds an 84% like percentage.

Description (written by the developer; not a statement by this register)

🔫 What would YOU clean up from Roblox? Decide what stays and what gets cleaned, from YouTubers to avatar styles and more! 🎁 Join our group for an exclusive HyperLaser + 1.5x currency! https://www.roblox.com/groups/13369482 ⚙️ Made by the HyperLaser Games Development Team! Tags (IGNORE): clean, clean up, clean up roblox, cleaning, hyperlaser, laser, lasers, npc, npcs, roblox community, avatar, avatars, avatar styles, styles, youtubers, youtube, yt, creators, games, roblox games, trends, memes, funny, opinions, choose, badges, clean up styles, clean up youtubers, clean up roblox styles, clean up roblox youtubers, clean up roblox community

Last updated by the developer 10 Aug 2026, 10:11 UTC.

2
playing (measured 10 Aug 2026, 17:15 UTC)
31,255,094
lifetime visits
84%
liked (37,699 👍 / 7,222 👎)
189,090
favourites (6.0 per 1k visits)
7 September 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:153first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Cleaner Plus
250 R$
2x HyperGems
200 R$
2x HyperBucks
200 R$
Supporter Pack
79 R$
Simple Hyperlaser Pack
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome14,049,820 · 100.0% win
Staff Meeting · other149,774 · 0.00% win
Divine Encounter · other114,354 · 0.00% win
Parkour Champion · progression67,085 · 0.00% win
Blast Proof57,635 · 0.00% win
Unexpected Developer · other51,053 · 0.00% win
Deep Cleaning · other47,772 · 12.0% win
The One in Charge · other41,725 · 0.00% win
Exterminator · other13,753 · 0.30% win
Full House · social5,227 · 0.00% win
Financial Mistake · other4,189 · 0.00% win
Dynamic Duo · social3,710 · 39.9% win
Star Encounter · other3,036 · 0.00% win
New HyperLaser in Town · other2,641 · 14.6% win
Friendly Fire · other2,326 · 54.7% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8423 August 2026 — 84 % liked2 September 2026 — 84 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 15:3484no change
23 Aug 2026, 15:2184first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.