๐ Devious Lick Simulator ๐
A Roblox experience owned by lick.io.
SimulatorENsimulatorpet collectiontrend-based
Devious Lick Simulator is a simulator game created on 2021-09-18. It has accumulated 27,570,128 lifetime visits and 156,077 favorites. The experience holds an 88% like percentage. Currently, zero users are playing. The game features mechanics involving item collection, stat upgrades, and pet hatching within a simulated environment.
Description (written by the developer; not a statement by this register)
Update 6 is out, read the update log linked below for info! ๐ Only a few months behind the trend, you can now commit devious licks in roblox without getting suspended! ๐ฐ Collect items and sell them for coins to upgrade your stats and hatch cute pets! ๐ Use your pets to help you commit devious licks and advance through the floors! Please do not actually commit 'devious licks' in real life. Update Log: https://devforum.roblox.com/t/1622658 VIP Servers have double the chance of golden items and 5x faster respawn for Timer Items! Golden items have 5x health and 2x sell value!
Last updated by the developer 16 Apr 2023, 07:41 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart โ so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:48 | 1 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization โ game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenโt publicly listable.
Badge funnel
How many players have ever earned each badge โ a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeโs own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 2 Sept 2026, 15:53 | 88 | no change |
| 23 Aug 2026, 15:45 | 88 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowdโs goodwill.