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Sword Factory

Sword Factory

A Roblox experience owned by Sword Factory Community.

TycoonENtycoonsimulatorsword crafting

Sword Factory is a Roblox experience created on 2021-10-16. It has accumulated 7,623,254 lifetime visits and 42,235 favorites. The game holds an 85% like percentage. Currently, zero users are playing. The genre field is null. The description identifies it as a tycoon and simulator focused on sword creation and combat.

Description (written by the developer; not a statement by this register)

⚔️ Welcome to Sword Factory! ⚔️ 🔗 Join the roblox group SamirDevs Studios in the description below to get a +25% luck boost in both ascender and factory! 📚 This is a tycoon and simulator based game about creating swords with your factory and gaining cash from selling them or fighting mobs using your own swords! 🎮 Gameplay: - You create swords with your own factory! - Upgrade parts of your factory for better swords! - Battle noobs with your swords for EXP and Levels! - Compete in many leaderboards! 🏅 Credits: SamirDevs - Developer Ozzour - Map Builder NikoSquared - Game Idea

Last updated by the developer 24 Jun 2026, 17:47 UTC.

0
playing (measured 10 Aug 2026, 16:03 UTC)
7,623,254
lifetime visits
85%
liked (43,646 👍 / 7,581 👎)
42,229
favourites (5.5 per 1k visits)
16 October 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:032first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Faster Ascender
499 R$
Better Luck
399 R$
Stronger Swords
349 R$
More EXP
299 R$
More Health
269 R$
More Cash
249 R$
Faster Machines
229 R$
Faster Conveyor
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Played Sword Factory · welcome1,667,577 · 94.4% win
Played 1 Minute · other1,215,928 · 80.9% win
Made a Basic · other1,206,882 · 71.9% win
First Money · other994,355 · 58.4% win
Made an Uncommon · collection865,179 · 31.5% win
First Grand · progression679,608 · 22.5% win
Made an Epic · other621,763 · 18.0% win
Played 15 Minutes · other604,331 · 22.5% win
Level 10 · progression510,856 · 18.0% win
Level 25 · progression424,850 · 13.5% win
Made a Mythical · collection411,078 · 13.5% win
Level 50 · progression355,955 · 13.5% win
Played 1 Hour · other332,086 · 13.5% win
Level 75 · progression306,717 · 13.5% win
Millionaire · other303,304 · 13.5% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8513 August 2026 — 85 % liked2 September 2026 — 85 % liked13 August 20262 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 22:1785no change
13 Aug 2026, 22:1585first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.