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Here We Stay

Here We Stay

A Roblox experience owned by Game Box Entertainment.

Story & narrativeENstory-drivenmysteryhorror

Here We Stay is a story-narrative Roblox experience created on 2021-11-03. The game currently has 4 players online and has accumulated 4,512,873 lifetime visits. It holds a 95% like percentage and 154,905 favorites. The experience supports PC, Mobile, Xbox, and PlayStation platforms.

Description (written by the developer; not a statement by this register)

A story game about Aiden and his dad moving into a new house located in the woods. With moving boxes, and unpacking.. they never expected the unexpected when someone breaks into their new home. This story driven game goes to unfold mysteries, past events and plot twists that happened in Aiden's past. Join Game Box to get updates about Here We Stay! Here We Stay only has 2 chapters at the moment. Supports PC, Mobile, XBOX, and PlayStation. Patch 2.0.0 We recommend to play this game at the highest quality Roblox has. This game has autosaving please do not close it while the loading screen is appeared OR while the saving text is displayed. More information about the game! https://devforum.roblox.com/t/here-we-stay-game-form/3178128

Last updated by the developer 24 Jul 2026, 04:47 UTC.

4
playing (measured 10 Aug 2026, 17:22 UTC)
4,512,873
lifetime visits
94%
liked (32,227 👍 / 1,886 👎)
155,910
favourites (34.5 per 1k visits)
3 November 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:223first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Extra Content
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

The New Home · welcome1,937,053 · 100.0% win
It wasn't me.. · other724,557 · 46.8% win
Spray Windows · other288,194 · 17.3% win
Power Time · other180,250 · 20.2% win
Stolen Evidence · other159,259 · 18.9% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

949594.514 August 2026 — 95 % liked24 August 2026 — 95 % liked3 September 2026 — 94 % liked14 August 20263 September 2026
3 measurements spanning 20 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 02:3094-1
24 Aug 2026, 02:2395no change
14 Aug 2026, 02:2295first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.