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👑 World Conquest III

👑 World Conquest III

A Roblox experience owned by World Conquеst.

RoleplayENgeopoliticsnation roleplaymilitary strategy

👑 World Conquest III is a roleplay experience created on 2021-11-27. The game currently has 95 players online. It has accumulated 22,509,624 lifetime visits and 34,963 favorites. The title holds a 54% like percentage. This data reflects the measured statistics for the listed Roblox experience.

Description (written by the developer; not a statement by this register)

🔴 World Conquest III, the BIGGEST update in the history of this game, adding a new map, eras, and EVERYTHING, has just been released! Join NOW to check it out! 🌍 Welcome to World Conquest, a territorial nation-roleplay game. Take control of a country, and take actions to determine the future of your nation. Establish your position as a superpower, or fight against tyranny. Play safe, or risk it all - the choice is yours. 🎮 HOW DO I PLAY? Claim a nation that hasn't been taken, and roleplay building up the military, economy, and politics. You can choose to invade other countries, but you must roleplay it. Or, you can remain neutral. Remember, it must adhere to the '?' icon in the GUI. 🔖 TAGS: ALLIANCE BUILDING, ARMY, BRAZIL, CBWRP, CONQUEST, COUNTRIES, COUNTRYBALL, COUNTRYBALL RP, DIPLOMACY, DOMINATION, EMPIRE, WORLD CONQUEST, EUROPE, GEOPOLITICS, GLOBAL ALLIANCE, GLOBAL WAR, GLOBE, HISTORICAL ROLEPLAY, LEADERSHIP, LIFE, MAP, MILITARY STRATEGY, NATION ROLEPLAY, NATIONS, WC

Last updated by the developer 10 Aug 2026, 12:09 UTC.

95
playing (measured 10 Aug 2026, 15:21 UTC)
22,509,624
lifetime visits
54%
liked (14,337 👍 / 12,392 👎)
34,991
favourites (1.6 per 1k visits)
27 November 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:21107first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[⏰] Queue Pass
600 R$
VIP +
500 R$
Restore Tool
300 R$
VIP
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to World Conquest · welcome410,769 · 16.8% win
Tutorial Completion · progression11,199 · 0.00% win
Promotion! · progression8,371 · 0.30% win
Active Member · other6,735 · 0.40% win
Dedicated Member · other4,011 · 0.10% win
Veteran · other1,894 · 0.10% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

5413 August 2026 — 54 % liked23 August 2026 — 54 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 53–55 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 16:2054no change
13 Aug 2026, 16:1554first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.