[BETA] Classic Nations
A Roblox experience owned by LinQ Studios.
SimulatorENreal-time strategynation simulationroleplay
[BETA] Classic Nations is a simulator experience created on 2023-10-01. It has accumulated 7,707,230 lifetime visits and 34,089 favorites. Currently, 92 users are playing. The game holds a 79% like percentage. LinQ Studios developed this real-time strategy and roleplay title.
Description (written by the developer; not a statement by this register)
JOIN OUR GROUP AND LIKE THE GAME FOR A WEALTH BOOSTER WHEN STARTING A NEW COUNTRY: https://www.roblox.com/groups/15018646/LinQ-Studios Welcome to Classic Nations, a real-time strategy and roleplay experience, by LinQ Studios. It is inspired by an old game series called Nations. Not only does this game feature similar gameplay, it also goes deeper into both aspects of strategy and roleplay. Your goal is to become the number one superpower in the server. Once you start a country, you can manage its resources, expand territories, participate in wars, trade with others, and more. It is up to you how much you dedicate to strategy and how much to roleplay! We would like to strongly encourage you to check out our social links, especially the communications server, where players can engage in fun events, receive sneak-peaks and change logs, and easily communicate with moderators and developers! NOTE: If you suddenly rejoin the game, it is likely due to a new update or a server restart.
Last updated by the developer 12 Jul 2026, 14:34 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 15:53 | 71 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 23 Aug 2026, 22:15 | 79 | no change |
| 13 Aug 2026, 22:08 | 79 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.