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[BETA] Classic Nations

[BETA] Classic Nations

A Roblox experience owned by LinQ Studios.

SimulatorENreal-time strategynation simulationroleplay

[BETA] Classic Nations is a simulator experience created on 2023-10-01. It has accumulated 7,707,230 lifetime visits and 34,089 favorites. Currently, 92 users are playing. The game holds a 79% like percentage. LinQ Studios developed this real-time strategy and roleplay title.

Description (written by the developer; not a statement by this register)

JOIN OUR GROUP AND LIKE THE GAME FOR A WEALTH BOOSTER WHEN STARTING A NEW COUNTRY: https://www.roblox.com/groups/15018646/LinQ-Studios Welcome to Classic Nations, a real-time strategy and roleplay experience, by LinQ Studios. It is inspired by an old game series called Nations. Not only does this game feature similar gameplay, it also goes deeper into both aspects of strategy and roleplay. Your goal is to become the number one superpower in the server. Once you start a country, you can manage its resources, expand territories, participate in wars, trade with others, and more. It is up to you how much you dedicate to strategy and how much to roleplay! We would like to strongly encourage you to check out our social links, especially the communications server, where players can engage in fun events, receive sneak-peaks and change logs, and easily communicate with moderators and developers! NOTE: If you suddenly rejoin the game, it is likely due to a new update or a server restart.

Last updated by the developer 12 Jul 2026, 14:34 UTC.

92
playing (measured 10 Aug 2026, 15:53 UTC)
7,707,230
lifetime visits
79%
liked (19,642 👍 / 5,163 👎)
34,226
favourites (4.4 per 1k visits)
1 October 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:5371first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

☢️ Banned Weapons
399 R$
🕵️ Spy Protection
299 R$
🚩 Custom Country Flags
299 R$
⚖️ Alliance Hegemon
199 R$
⚔️ Two Extra Slots
199 R$
📷 Cinematic Mode
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Classic Nations · welcome965,956 · 68.0% win
First Settlement Established · progression549,929 · 24.2% win
Commune | Principality Established · progression490,635 · 16.3% win
City State | Duchy Established · progression374,554 · 11.8% win
Republic | Kingdom Established · progression268,421 · 6.7% win
Visited Antarctica · other129,605 · 4.7% win
Federation | Empire Established · progression122,298 · 3.0% win
Common Supply Drop Looted · collection20,557 · 2.8% win
Global Power | Imperial Power Established · progression13,785 · 0.00% win
Rare Supply Drop Looted · collection8,200 · 0.80% win
End of the World · progression5,033 · 0.00% win
Epic Supply Drop Looted · collection2,673 · 0.30% win
Legendary Supply Drop Looted · collection2,484 · 0.20% win
Mythic Supply Drop Looted · collection447 · 0.10% win
??? · progression2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7913 August 2026 — 79 % liked23 August 2026 — 79 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 22:1579no change
13 Aug 2026, 22:0879first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.