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the future [Updates soon(tm)?]

the future [Updates soon(tm)?]

A Roblox experience owned by The Rain Committee.

OtherENsandboxprop spawningcosmetics

The future [Updates soon(tm)?] is an other genre Roblox experience created on 2017-04-05. It currently has 3 players. The experience has 32498388 lifetime visits, 87% likes, and 676844 favorites.

Description (written by the developer; not a statement by this register)

welcome! to the future! Press "L" (or "Select" on controller) to unlock the mouse! For Private Servers, click the "Private Server" button at the top right, or press O for the admin panel (server owner only) To open the (temporary) prop spawn menu, press P! Bonuses: 1.1x FutureBucks Multiplier for Premium Players 1.2x FutureBucks Multiplier for VIP subscribers FutureBucks are used for purchasing cosmetic items in the shop.

Last updated by the developer 4 Aug 2026, 14:14 UTC.

3
playing (measured 10 Aug 2026, 15:34 UTC)
32,498,388
lifetime visits
87%
liked (189,607 👍 / 27,136 👎)
676,844
favourites (20.8 per 1k visits)
5 April 2017
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:341first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Lifetime VIP
2,999 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played!! · welcome559,770
You Met A Developer! · other16,125
The Truck.. Is Full?!? · other4,308
I Saved Christmas (2024)!! · progression416
Saving Christmas (2025) · other35

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.