[2X WEEKEND] Dragon Soul | Anime MMO 🐲
A Roblox experience owned by Dragon Soul (DS).
RoleplayENanimemmorpgfighting
[2X WEEKEND] Dragon Soul | Anime MMO 🐲 is a roleplay experience created on 2021-12-13. It has accumulated 280,256,218 lifetime visits and 733,122 favorites. Currently, 3,392 users are playing. The game holds a 95% like percentage.
Description (written by the developer; not a statement by this register)
New code: 'apementor' for 7 dragon balls ❗Earn all GAMEPASSES for free with daily login Aug 08 - Select other mastery tiers to use their aura (doesn't affect stats); lots of fixes and improvements! 🐲 Every 1k likes = dragon ball spawns 🐲 ✅ Play with friends = get +10% Zenkai Souls, -1hr CD wishes, up to x5 XP ✅ UNLOCK APE Form by getting the Sayen Tail 🦍 CONTROLS - E to lock on a target - R to transform / hold R to de-transform - Click to punch - C to charge ki - F to block attacks - Double space to fly (shift to fly faster, control to descend) - V to ki blast - Q after using moves to teleport behind your target Open world, anime style + rpg + adventure + fighting game! Warning: very flashy moves and cutscenes! Game in DEMO (82%)
Last updated by the developer 3 Sept 2026, 06:06 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 5 Sept 2026, 04:50 | 2,434 | -79 |
| 5 Sept 2026, 03:50 | 2,513 | -94 |
| 5 Sept 2026, 02:50 | 2,607 | -16 |
| 5 Sept 2026, 01:50 | 2,623 | -99 |
| 5 Sept 2026, 00:50 | 2,722 | +74 |
| 4 Sept 2026, 23:50 | 2,648 | -37 |
| 4 Sept 2026, 22:50 | 2,685 | +3 |
| 4 Sept 2026, 21:50 | 2,682 | -111 |
| 4 Sept 2026, 20:50 | 2,793 | +77 |
| 4 Sept 2026, 19:50 | 2,716 | +36 |
| 4 Sept 2026, 18:50 | 2,680 | -102 |
| 4 Sept 2026, 17:50 | 2,782 | +17 |
| 4 Sept 2026, 16:50 | 2,765 | +57 |
| 4 Sept 2026, 15:50 | 2,708 | +73 |
| 4 Sept 2026, 14:50 | 2,635 | +122 |
| 4 Sept 2026, 13:50 | 2,513 | +84 |
| 4 Sept 2026, 12:50 | 2,429 | +218 |
| 4 Sept 2026, 11:50 | 2,211 | +141 |
| 4 Sept 2026, 10:50 | 2,070 | +38 |
| 4 Sept 2026, 09:50 | 2,032 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 5 Sept 2026, 04:50 | 95 | no change |
| 5 Sept 2026, 03:50 | 95 | no change |
| 5 Sept 2026, 02:50 | 95 | no change |
| 5 Sept 2026, 01:50 | 95 | no change |
| 5 Sept 2026, 00:50 | 95 | no change |
| 4 Sept 2026, 23:50 | 95 | no change |
| 4 Sept 2026, 22:50 | 95 | no change |
| 4 Sept 2026, 21:50 | 95 | no change |
| 4 Sept 2026, 20:50 | 95 | no change |
| 4 Sept 2026, 19:50 | 95 | no change |
| 4 Sept 2026, 18:50 | 95 | no change |
| 4 Sept 2026, 17:50 | 95 | no change |
| 4 Sept 2026, 16:50 | 95 | no change |
| 4 Sept 2026, 15:50 | 95 | no change |
| 4 Sept 2026, 14:50 | 95 | no change |
| 4 Sept 2026, 13:50 | 95 | no change |
| 4 Sept 2026, 12:50 | 95 | no change |
| 4 Sept 2026, 11:50 | 95 | no change |
| 4 Sept 2026, 10:50 | 95 | no change |
| 4 Sept 2026, 09:50 | 95 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.
Off-platform reach
Most-viewed match: “I Created The Strongest DBZ Fighter In Roblox Dragon Soul”.
Summed views of the top YouTube videos matching this game’s name — an approximate, name-matched measure of cultural footprint beyond Roblox, not an exact total. Measured 4 Sept 2026, 03:20 UTC.