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[2X WEEKEND] Dragon Soul | Anime MMO 🐲

[2X WEEKEND] Dragon Soul | Anime MMO 🐲

A Roblox experience owned by Dragon Soul (DS).

RoleplayENanimemmorpgfighting

[2X WEEKEND] Dragon Soul | Anime MMO 🐲 is a roleplay experience created on 2021-12-13. It has accumulated 280,256,218 lifetime visits and 733,122 favorites. Currently, 3,392 users are playing. The game holds a 95% like percentage.

Description (written by the developer; not a statement by this register)

New code: 'apementor' for 7 dragon balls ❗Earn all GAMEPASSES for free with daily login Aug 08 - Select other mastery tiers to use their aura (doesn't affect stats); lots of fixes and improvements! 🐲 Every 1k likes = dragon ball spawns 🐲 ✅ Play with friends = get +10% Zenkai Souls, -1hr CD wishes, up to x5 XP ✅ UNLOCK APE Form by getting the Sayen Tail 🦍 CONTROLS - E to lock on a target - R to transform / hold R to de-transform - Click to punch - C to charge ki - F to block attacks - Double space to fly (shift to fly faster, control to descend) - V to ki blast - Q after using moves to teleport behind your target Open world, anime style + rpg + adventure + fighting game! Warning: very flashy moves and cutscenes! Game in DEMO (82%)

Last updated by the developer 3 Sept 2026, 06:06 UTC.

2,434
playing (measured 5 Sept 2026, 04:50 UTC)
283,730,430
lifetime visits
95%
liked (494,603 👍 / 27,902 👎)
739,374
favourites (2.6 per 1k visits)
13 December 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

1,7004,2732,986.52,43410 August 20265 September 2026
343 measurements spanning 26 days, net -1,742. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 1,314–4,659 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 343
Measured (UTC)PlayersChange
5 Sept 2026, 04:502,434-79
5 Sept 2026, 03:502,513-94
5 Sept 2026, 02:502,607-16
5 Sept 2026, 01:502,623-99
5 Sept 2026, 00:502,722+74
4 Sept 2026, 23:502,648-37
4 Sept 2026, 22:502,685+3
4 Sept 2026, 21:502,682-111
4 Sept 2026, 20:502,793+77
4 Sept 2026, 19:502,716+36
4 Sept 2026, 18:502,680-102
4 Sept 2026, 17:502,782+17
4 Sept 2026, 16:502,765+57
4 Sept 2026, 15:502,708+73
4 Sept 2026, 14:502,635+122
4 Sept 2026, 13:502,513+84
4 Sept 2026, 12:502,429+218
4 Sept 2026, 11:502,211+141
4 Sept 2026, 10:502,070+38
4 Sept 2026, 09:502,032first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[35% SALE] Great Ape Form
9,999 R$
[30% SALE] GBlack Bundle
1,399 R$
[20% SALE] Brawlz Bundle
999 R$
[20% SALE] Time Chamber Access
899 R$
[10% SALE] Gogota Bundle
899 R$
Brave Bundle
499 R$
Display 7 Souls
349 R$
[30% SALE] Dragon Radar
299 R$
x1.25 Drops Luck
249 R$
[25% OFF] Instant Transmission
149 R$
[50% SALE] Drip
149 R$
[50% SALE] Flying Nimbus
79 R$
[50% SALE] Custom Colors
49 R$
Fast Travel
39 R$
+50% Chest Luck
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Fast Travel · other665,294 · 0.80% win
Flying Nimbus · collection557,273 · 1.3% win
Dragon Radar · collection284,730 · 0.30% win
Gogota Bundle · collection244,379 · 0.90% win
Instant Transmission · other235,975 · 0.40% win
Brawlz Bundle · collection208,762 · 0.30% win
Custom Colors · other203,733 · 0.40% win
Demon Curse · other169,055 · 0.00% win
Drops Luck · other125,959 · 0.30% win
Brave Bundle · collection123,198 · 0.30% win
Chest Luck · collection112,161 · 0.10% win
GBlack Bundle · collection91,659 · 0.10% win
Drip · other83,630 · 0.30% win
Display 7 Souls · collection39,661 · 0.10% win
Time Chamber Access · other33,479 · 0.10% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9521 August 20265 September 2026
344 measurements spanning 14 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 344
Measured (UTC)% likedChange
5 Sept 2026, 04:5095no change
5 Sept 2026, 03:5095no change
5 Sept 2026, 02:5095no change
5 Sept 2026, 01:5095no change
5 Sept 2026, 00:5095no change
4 Sept 2026, 23:5095no change
4 Sept 2026, 22:5095no change
4 Sept 2026, 21:5095no change
4 Sept 2026, 20:5095no change
4 Sept 2026, 19:5095no change
4 Sept 2026, 18:5095no change
4 Sept 2026, 17:5095no change
4 Sept 2026, 16:5095no change
4 Sept 2026, 15:5095no change
4 Sept 2026, 14:5095no change
4 Sept 2026, 13:5095no change
4 Sept 2026, 12:5095no change
4 Sept 2026, 11:5095no change
4 Sept 2026, 10:5095no change
4 Sept 2026, 09:5095first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Off-platform reach

2,683,417
YouTube views across 20 matched videos

Most-viewed match: “I Created The Strongest DBZ Fighter In Roblox Dragon Soul”.

Summed views of the top YouTube videos matching this game’s name — an approximate, name-matched measure of cultural footprint beyond Roblox, not an exact total. Measured 4 Sept 2026, 03:20 UTC.