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[2X WEEKEND] Dragon Soul | Anime MMO 🐲

[2X WEEKEND] Dragon Soul | Anime MMO 🐲

A Roblox experience owned by Dragon Soul (DS).

Anime fangamesENDragon Ball-stylegamepassesaura/mastery

[2X WEEKEND] Dragon Soul | Anime MMO 🐲 is a roleplay experience created on 2021-12-13. It has accumulated 280,256,218 lifetime visits and 733,122 favorites. Currently, 3,392 users are playing. The game holds a 95% like percentage.

Description (written by the developer; not a statement by this register)

New code: 'apementor' for 7 dragon balls ❗Earn all GAMEPASSES for free with daily login Aug 08 - Select other mastery tiers to use their aura (doesn't affect stats); lots of fixes and improvements! 🐲 Every 1k likes = dragon ball spawns 🐲 ✅ Play with friends = get +10% Zenkai Souls, -1hr CD wishes, up to x5 XP ✅ UNLOCK APE Form by getting the Sayen Tail 🦍 CONTROLS - E to lock on a target - R to transform / hold R to de-transform - Click to punch - C to charge ki - F to block attacks - Double space to fly (shift to fly faster, control to descend) - V to ki blast - Q after using moves to teleport behind your target Open world, anime style + rpg + adventure + fighting game! Warning: very flashy moves and cutscenes! Game in DEMO (82%)

Last updated by the developer 25 Oct 2026, 01:31 UTC.

2,830
playing (measured 26 Oct 2026, 05:50 UTC)
293,160,954
lifetime visits
95%
liked (502,282 👍 / 28,381 👎)
753,969
favourites (2.6 per 1k visits)
13 December 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

1,6319,2185,424.52,8305 October 202626 October 2026
500 measurements spanning 21 days, net +696. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 493–10,356 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
26 Oct 2026, 05:502,830-288
26 Oct 2026, 04:503,118-330
26 Oct 2026, 03:503,448-541
26 Oct 2026, 02:503,989-658
26 Oct 2026, 01:504,647-657
26 Oct 2026, 00:505,304-1,696
25 Oct 2026, 23:507,000+500
25 Oct 2026, 22:506,500+280
25 Oct 2026, 21:506,220-402
25 Oct 2026, 20:506,622-407
25 Oct 2026, 19:507,029+3
25 Oct 2026, 18:507,026+70
25 Oct 2026, 17:506,956+74
25 Oct 2026, 16:506,882+60
25 Oct 2026, 15:506,822+361
25 Oct 2026, 14:506,461+353
25 Oct 2026, 13:506,108+631
25 Oct 2026, 12:505,477+585
25 Oct 2026, 11:504,892+431
25 Oct 2026, 10:504,461first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[30% OFF] Great Ape Form
9,999 R$
[30% OFF] GBlack Bundle
1,399 R$
[20% OFF] Brawlz Bundle
999 R$
[20% OFF] Time Chamber Perks
949 R$
[20% OFF] Gogota Bundle
799 R$
[20% OFF] Brave Bundle
399 R$
[20% OFF] Dragon Radar
319 R$
[20% OFF] Display 7 Souls
279 R$
[20% OFF] Drip
239 R$
[20% OFF] +25% Drops Luck
199 R$
[20% OFF] Instant Transmission
149 R$
[20% OFF] Flying Nimbus
119 R$
[20% OFF] Custom Colors
79 R$
[20% OFF] Fast Travel
29 R$
[20% OFF] +50% Chest Luck
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Fast Travel · other685,173 · 0.90% win
Flying Nimbus · collection581,534 · 1.0% win
Dragon Radar · collection291,127 · 0.30% win
Gogota Bundle · collection259,751 · 0.60% win
First Steps · progression249,027 · 100.0% win
Instant Transmission · other244,834 · 0.40% win
Brawlz Bundle · collection214,399 · 0.30% win
Custom Colors · other211,698 · 0.30% win
Wish Granted · progression174,102 · 95.5% win
Demon Curse · other169,551 · 0.00% win
Drops Luck · other131,851 · 0.30% win
Brave Bundle · collection130,056 · 0.30% win
Kero-what? · collection123,440 · 40.6% win
What was in that soup... · progression119,411 · 38.6% win
Chest Luck · collection114,769 · 0.10% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9521 August 202626 October 2026
1560 measurements spanning 65 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1560
Measured (UTC)% likedChange
26 Oct 2026, 05:5095no change
26 Oct 2026, 04:5095no change
26 Oct 2026, 03:5095no change
26 Oct 2026, 02:5095no change
26 Oct 2026, 01:5095no change
26 Oct 2026, 00:5095no change
25 Oct 2026, 23:5095no change
25 Oct 2026, 22:5095no change
25 Oct 2026, 21:5095no change
25 Oct 2026, 20:5095no change
25 Oct 2026, 19:5095no change
25 Oct 2026, 18:5095no change
25 Oct 2026, 17:5095no change
25 Oct 2026, 16:5095no change
25 Oct 2026, 15:5095no change
25 Oct 2026, 14:5095no change
25 Oct 2026, 13:5095no change
25 Oct 2026, 12:5095no change
25 Oct 2026, 11:5095no change
25 Oct 2026, 10:5095first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Off-platform reach

2,683,417
YouTube views across 20 matched videos

Most-viewed match: “I Created The Strongest DBZ Fighter In Roblox Dragon Soul”.

Summed views of the top YouTube videos matching this game’s name — an approximate, name-matched measure of cultural footprint beyond Roblox, not an exact total. Measured 4 Sept 2026, 03:20 UTC.

Icon history

Roblox entity thumbnail
25 September 2026
Roblox entity thumbnail
28 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.