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[Ramadhan 2025] Kampong: Horror Classic

[Ramadhan 2025] Kampong: Horror Classic

A Roblox experience owned by Rifly Entertainment.

HorrorENIslamic HorrorSoutheast Asian FolkloreStory-driven

[Ramadhan 2025] Kampong: Horror Classic is a horror experience created on 2021-12-15. It currently has 115 players and 132,436,695 lifetime visits. The game holds a 77% like percentage and 355,629 favorites. It features four stories, voice-enabled multiplayer, and mobile compatibility.

Description (written by the developer; not a statement by this register)

Made by @ifqiyeh, follow me on Roblox! https://www.roblox.com/users/321717747/profile A made in Singapore, Nusantara & Islamic mixed horror game. Best experience with high quality on PC & solo. Features: - 4 different stories - Voice-Enabled - Multiplayer - Mobile Compatibility Guide: Look at guide menu [G] for keybinds and guide. Older and poor performance devices should be able to run fine in low graphics and higher-speed Internet connection. Developed by Muslim Malay Singaporean. Tags: Horror, Comedy, South East Asian, Singapore, Indonesia, Malaysia, Brunei, Philippines, Cambodia, Thailand, Laos, Vietnam, Myanmar, Timor Leste, Albert Flamingo

Last updated by the developer 26 May 2026, 06:15 UTC.

42
playing (measured 21 Aug 2026, 20:54 UTC)
132,495,738
lifetime visits
77%
liked (42,325 👍 / 12,690 👎)
355,842
favourites (2.7 per 1k visits)
15 December 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

42926710 August 2026 — 92 players21 August 2026 — 42 players10 August 202621 August 2026
2 measurements spanning 11 days, net -50. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 35–100 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5442-50
10 Aug 2026, 15:4692first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Water & Oil Rationing Pass
200 R$
Portable Oil Pass
200 R$
Fire Matches Pass
200 R$
Waypoint Pass
200 R$
Extra Lives [Check Desc]
200 R$
Night Vision Pass
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

S1 - Scaredy Ending · progression4,121,687 · 14.9% win
S1 - Classic REVAMP · other3,200,057 · 24.1% win
S2 - signs of being possessed. · progression2,129,254 · 9.1% win
S1 - Possessed Ending · progression1,825,897 · 1.9% win
S3 - Hello I'm under the water... · progression1,304,638 · 3.2% win
S4 - Played Kampong: Ramadhan Story · progression1,065,425 · 22.0% win
S3 - Tablet · collection1,045,641 · 3.8% win
S1 - Exorcist · other977,906 · 11.0% win
S3 - Horror Movie Enthusiast · other592,502 · 2.6% win
S3 - No Lives Left · progression531,582 · 0.10% win
S1 - Ghost Hunter · other413,792 · 3.2% win
S4 - The End... · progression395,333 · 7.4% win
S3 - Teddy Bloxpin · collection381,024 · 1.9% win
S2 - alternate timeline · progression286,928 · 0.30% win
S2 - i miss my parents · other278,610 · 1.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7721 August 2026 — 77 % liked23 August 2026 — 77 % liked2 September 2026 — 77 % liked21 August 20262 September 2026
3 measurements spanning 12 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 13:0277no change
23 Aug 2026, 12:5377no change
21 Aug 2026, 20:5477first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.