[Ramadhan 2025] Kampong: Horror Classic
A Roblox experience owned by Rifly Entertainment.
HorrorENIslamic HorrorSoutheast Asian FolkloreStory-driven
[Ramadhan 2025] Kampong: Horror Classic is a horror experience created on 2021-12-15. It currently has 115 players and 132,436,695 lifetime visits. The game holds a 77% like percentage and 355,629 favorites. It features four stories, voice-enabled multiplayer, and mobile compatibility.
Description (written by the developer; not a statement by this register)
Made by @ifqiyeh, follow me on Roblox! https://www.roblox.com/users/321717747/profile A made in Singapore, Nusantara & Islamic mixed horror game. Best experience with high quality on PC & solo. Features: - 4 different stories - Voice-Enabled - Multiplayer - Mobile Compatibility Guide: Look at guide menu [G] for keybinds and guide. Older and poor performance devices should be able to run fine in low graphics and higher-speed Internet connection. Developed by Muslim Malay Singaporean. Tags: Horror, Comedy, South East Asian, Singapore, Indonesia, Malaysia, Brunei, Philippines, Cambodia, Thailand, Laos, Vietnam, Myanmar, Timor Leste, Albert Flamingo
Last updated by the developer 26 May 2026, 06:15 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 21 Aug 2026, 20:54 | 42 | -50 |
| 10 Aug 2026, 15:46 | 92 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 2 Sept 2026, 13:02 | 77 | no change |
| 23 Aug 2026, 12:53 | 77 | no change |
| 21 Aug 2026, 20:54 | 77 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.