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Pet Posse

Pet Posse

A Roblox experience owned by Meiling.

SimulatorENpet collectionadventuremarketplace

Pet Posse is a simulator experience created on 2021-12-21. It has recorded 32,180,577 lifetime visits and 85,671 favorites. Currently, one user is playing. The experience holds a 90% like percentage. The description mentions collecting coins, unlocking areas, and hatching pets. It also notes a marketplace disclaimer regarding gamepasses and shirts.

Description (written by the developer; not a statement by this register)

Hello there users!🧒 Are you up for an adventure?🌴 Welcome to Pet Posse!🎮 Join family and friends in this adventurous game.👪 Collect coins, unlock new areas, and hatch rare pets! 🏝️ Link your clothing to your pet for any price and gain Robux from every sale! Enter the world of Pet Posse! 🌟 Marketplace Disclaimer: All gamepasses and shirts are purchased on Roblox's end so we have no way to prevent a purchase if a player takes down their pet before you buy their product. You have been warned and there is an unlikely chance you will be refunded.

Last updated by the developer 15 Jul 2026, 03:01 UTC.

1
playing (measured 10 Aug 2026, 14:51 UTC)
32,180,577
lifetime visits
90%
liked (77,063 👍 / 8,561 👎)
85,639
favourites (2.7 per 1k visits)
21 December 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:510first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome6,592,930 · 69.0% win
Marketplace · other2,345,896 · 13.8% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9023 August 2026 — 90 % liked2 September 2026 — 90 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 15:3190no change
23 Aug 2026, 15:1890first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.