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☢️ Pinewood Computer Core

☢️ Pinewood Computer Core

A Roblox experience owned by Pinewood Builders.

AdventureENsurvivalsimulationco-op

Pinewood Computer Core is an adventure experience created on 2009-10-30. It currently has 74 players. The game has accumulated 66,666,081 lifetime visits. It holds 399,771 favorites and maintains an 84% like percentage.

Description (written by the developer; not a statement by this register)

Explore a secret underground facility that's about to explode! Your mission is to keep a huge nuclear fusion supercomputer reactor from reaching meltdown. Or is it? You decide! Explore every corner of the facility, drive trains, survive disasters, get infected, press every button, discover secrets, and you may just make it out alive! 🔫 Protect the facility or cause chaos and destroy the reactor! 👽 Earn credits by surviving events as well as completing daily tasks given by NPC's to buy more items! 💵 Click the icon below to join Pinewood Builders for extra +1 per event credits! ⛑️ Become PET and put out fires, clean up radiation, give out med packs! Helpers: Coasterteam, Irreflexive, Lenemar and Csdi especially. WickyTheUnicorn, Jovan6886, 8ch99, krampuszc, Anucat, aburntpoptart, Omni, Sigma, Terrariabat, UnsayOrc, Supremo, TenX, KaiT4 for help with weapons, posters. Thank you Jay Cosmic for permission to use your song. The first and original core game with a meltdown on Roblox.

Last updated by the developer 7 Aug 2026, 03:48 UTC.

74
playing (measured 10 Aug 2026, 14:01 UTC)
66,666,081
lifetime visits
84%
liked (92,457 👍 / 17,115 👎)
402,929
favourites (6.0 per 1k visits)
30 October 2009
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:0144first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

OP Weapons
1,799 R$
Personal Forcefield
795 R$
Super Jetpacks
495 R$
PB Donor Commands
299 R$
Personal UFO
238 R$
Boombox
195 R$
Easy Escape
144 R$
Advanced Core Tablet
79 R$
Double Daily Tasks
75 R$
Higher Speed Coil
40 R$
Dual Gravity Coil
40 R$
Health Coil
40 R$
Clipboard (Role-play)
4 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

I managed to visit a top secret facility! · secret20,663,679 · 100.0% win
Nuclear Meltdown · other2,023,345 · 11.5% win
Mommy I found radiation! · secret1,722,697 · 4.9% win
Suit Up! · other1,638,970 · 6.8% win
Singularity Freezedown · other875,597 · 4.7% win
Zombie Easter Egg · secret583,843 · 5.8% win
Server with 10+ meltdowns! · other541,486 · 0.40% win
An Explosive Surprise · other482,343 · 6.3% win
Rocket Escape · progression441,303 · 1.5% win
Danced with Aliens · other373,991 · 0.60% win
Magma Disaster · other280,123 · 0.80% win
You sacrificed yourself to the mainframe · other219,410 · 0.60% win
Operating as Intended · other201,664 · 7.1% win
Salty Cadet · other199,147 · 3.1% win
Defend PBCC from a TMS Missile Threat · progression177,120 · 1.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8423 August 2026 — 84 % liked2 September 2026 — 84 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 13:5184no change
23 Aug 2026, 13:4784first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.