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☢️Charleston National Research Complex

☢️Charleston National Research Complex

A Roblox experience owned by Garteon Technologies.

SimulatorENsci-fisimulationexploration

Description (written by the developer; not a statement by this register)

Welcome to the Charleston National Research Complex! Being a hybrid research facility, this place hosts a handful of advanced technology held underground including their newly built reactor known as the 12-X. This reactor has been tested within the last 15 years, and has served as Garteon's flagship research facility since 2018, the same year Copperfield's reactor was initially set for decommission. Test their abilities in Garteon's newest futuristic research facility. Original creation date: June 25th, 2018 Public release date: December 21st, 2018

Last updated by the developer 9 Aug 2026, 21:04 UTC.

14
playing (measured 10 Aug 2026, 21:47 UTC)
145,624
lifetime visits
87%
liked (798 👍 / 117 👎)
3,062
favourites (21.0 per 1k visits)
28 June 2018
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:4725first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[DONATE 10K] Help us get published!!
10,000 R$
[DONATE 1K] Help us get published!!
1,000 R$
CNRC Stamina+
125 R$
[DONATE 100] Help us get published!!
100 R$
[DONATE 50] Help us get published!!
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Charleston! · welcome16,445 · 100.0% win
Radioactive Pain · other4,935 · 38.6% win
Almost Had It · other2,806 · 21.1% win
A Step for Safety · other2,360 · 20.4% win
Bunker Business · other2,071 · 14.7% win
Well Trained · other1,391 · 9.7% win
Modernity and Tradition · other957 · 1.1% win
The Power of an Hour · progression749 · 9.7% win
Experimental Familiarity · other567 · 2.9% win
Trolling Gone Wrong · other401 · 2.5% win
Seems Doable · other355 · 9.3% win
It's Getting Excessive · other330 · 10.0% win
This Is Getting Absurd · progression310 · 8.2% win
It's Time to Lock In · other306 · 7.2% win
Switch Happy · other158 · 1.1% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

878887.515 August 2026 — 88 % liked25 August 2026 — 87 % liked15 August 202625 August 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 08:1987-1
15 Aug 2026, 08:1988first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.