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[legacy] untitled tag game

[legacy] untitled tag game

A Roblox experience owned by _create.

MinigamesENmovement mechanicsmultiplayerremaster

[legacy] untitled tag game is a minigames experience created on 2021-12-26. It has 72,484,388 lifetime visits, 422,006 favorites, and an 84% like percentage. Currently, 8 players are active. The description notes advanced movement mechanics and multiple gamemodes, with development ongoing for a remaster.

Description (written by the developer; not a statement by this register)

A work in progress game of Tag with advanced movement including climbing, sliding, rolling, vaulting, swinging, and more! Currently, there are 13+ unique gamemodes, 12+ maps, and more! Click to tag C to slide C when landing to roll Space at an edge to climb Space when colliding with a SwingBar to swing We are currently in development of a full remaster with loads more content and polish. You can access the early version of this in the lobby! Please join our Communications Server to provide feedback as we read all of it and it helps us a ton!

Last updated by the developer 5 Mar 2026, 03:15 UTC.

8
playing (measured 10 Aug 2026, 14:07 UTC)
72,484,388
lifetime visits
84%
liked (122,869 👍 / 22,815 👎)
421,768
favourites (5.8 per 1k visits)
26 December 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:073first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x coins (legacy/recode upgrade)
500 R$
3x votes (legacy/recode upgrade)
281 R$
more emotes (legacy/recode upgrade)
200 R$
binoculars (legacy/recode upgrade)
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

welcome · welcome17,733,470 · 100.0% win
flip the script · other6,180,353 · 29.7% win
too slow! · other5,485,185 · 16.4% win
flawless · other2,140,504 · 4.4% win
top-pocket find · collection1,154,613 · 2.2% win
present · other699,742 · 2.5% win
survivor · other378,057 · 0.90% win
murderer · other278,593 · 0.00% win
risky business · other130,681 · 0.00% win
lone survivor · other119,366 · 0.90% win
savior · other94,073 · 0.00% win
harder than it looks · other90,227 · 0.60% win
fivetuple · other65,651 · 0.30% win
an ancient code · other17,724 · 0.00% win
tourist · welcome13,826 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8423 August 2026 — 84 % liked2 September 2026 — 84 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 13:4684no change
23 Aug 2026, 13:3784first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.