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[SE26♥] REx: Reincarnated

[SE26♥] REx: Reincarnated

A Roblox experience owned by REx:R.

MinigamesENminingidlecrafting

[SE26♥] REx: Reincarnated is a minigames experience created on 2022-01-15. It has 16,042,742 lifetime visits and 71,850 favorites. Currently, 490 players are active. The game holds an 85% like percentage. It involves mining rare ores and crafting tools.

Description (written by the developer; not a statement by this register)

· FLASH WARNING: This game contains visual effects that may trigger photosensitive epileptic seizures or discomfort. Player discretion is advised. · Playing on more than one account at a time and/or using third-party apps to automate your gameplay is not allowed and will result in a permanent game ban. Do not exploit, you will be caught. REx: Reincarnated is a mining game about finding rare and stunning ores, ranging from one in 25 to chances in the billions. Craft countless pickaxes and gears to work your way up the power scale, using abilities that hollow tunnels, summon spirits, and create black holes to help you mine blocks!

Last updated by the developer 30 Aug 2026, 13:27 UTC.

447
playing (measured 4 Sept 2026, 14:50 UTC)
16,194,813
lifetime visits
85%
liked (18,408 👍 / 3,339 👎)
72,450
favourites (4.5 per 1k visits)
15 January 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

21073647344710 August 20264 September 2026
329 measurements spanning 25 days, net -187. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 131–815 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 329
Measured (UTC)PlayersChange
4 Sept 2026, 14:50447+18
4 Sept 2026, 13:50429+58
4 Sept 2026, 12:50371+38
4 Sept 2026, 11:50333+51
4 Sept 2026, 10:50282+19
4 Sept 2026, 09:50263+12
4 Sept 2026, 08:50251+13
4 Sept 2026, 07:50238-17
4 Sept 2026, 06:50255-50
4 Sept 2026, 05:50305-23
4 Sept 2026, 04:50328-40
4 Sept 2026, 03:50368-16
4 Sept 2026, 02:50384-35
4 Sept 2026, 01:50419-53
4 Sept 2026, 00:50472-31
3 Sept 2026, 23:50503-4
3 Sept 2026, 22:50507-42
3 Sept 2026, 21:50549+1
3 Sept 2026, 20:50548-22
3 Sept 2026, 19:50570first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Hollow Cornucopia
800 R$
Dysfunctional Centrifuge
750 R$
Titanium Delight
750 R$
Metamorphosis Hourglass
350 R$
Ore Placer
320 R$
Tip Jar
100 R$
Refined Ore Analyzer
80 R$
Shadow Megaphone
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Exotic Found · collection108,384 · 0.90% win
Beta Player · welcome107,816 · 0.00% win
Transcendent Found · collection29,365 · 0.60% win
1 Million Blocks Mined · progression25,643 · 0.70% win
Exquisite Found · collection24,023 · 0.40% win
Enigmatic Found · collection18,640 · 0.40% win
10 Million Blocks Mined · progression12,319 · 0.30% win
Unfathomable Found · collection9,142 · 0.30% win
[Medal Event] Spirit Pickaxe Crafted · collection6,243 · 0.00% win
[Medal Event] Crystal Coil Crafted · other5,922 · 0.00% win
100 Million Blocks Mined · progression5,798 · 0.10% win
Otherworldly Found · collection3,158 · 0.20% win
1 Billion Blocks Mined · progression1,112 · 0.00% win
World 1 Zenith Found · collection773 · 0.00% win
Imaginary Found...? · collection108 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8513 August 20264 September 2026
329 measurements spanning 22 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 329
Measured (UTC)% likedChange
4 Sept 2026, 14:5085no change
4 Sept 2026, 13:5085no change
4 Sept 2026, 12:5085no change
4 Sept 2026, 11:5085no change
4 Sept 2026, 10:5085no change
4 Sept 2026, 09:5085no change
4 Sept 2026, 08:5085no change
4 Sept 2026, 07:5085no change
4 Sept 2026, 06:5085no change
4 Sept 2026, 05:5085no change
4 Sept 2026, 04:5085no change
4 Sept 2026, 03:5085no change
4 Sept 2026, 02:5085no change
4 Sept 2026, 01:5085no change
4 Sept 2026, 00:5085no change
3 Sept 2026, 23:5085no change
3 Sept 2026, 22:5085no change
3 Sept 2026, 21:5085no change
3 Sept 2026, 20:5085no change
3 Sept 2026, 19:5085first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.