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Rovault

Rovault

A Roblox experience owned by Nostalgia Nerds.

SimulatorENretronostalgiabeta

Rovault is a simulator experience created on 2022-03-14. It has accumulated 2,523,952 lifetime visits and holds 23,583 favorites. The game maintains an 85% like percentage. Currently, one user is playing. The description notes it is a beta experience featuring catalog items and custom currency mechanics distinct from official Roblox systems.

Description (written by the developer; not a statement by this register)

Rovault is an old roblox simulator of the years 2011E to 2015L. There are a lot of games to play here. Buy items from the catalog to customize your character and relive the old Roblox. This game is still in Beta so expect a lots of bugs, inaccurate stuff and missing features. The currency in this game (Robux/Tickets) presents at Rovault is not the actual Roblox currency so any changes to your in-game account balance wont affect your real Roblox one. ----------------- This game will be going through major changes, and I also want to apologize to everyone for shutting the game down and for everything that happened.

Last updated by the developer 22 Jul 2026, 16:48 UTC.

1
playing (measured 10 Aug 2026, 20:05 UTC)
2,523,952
lifetime visits
85%
liked (4,930 👍 / 855 👎)
23,890
favourites (9.5 per 1k visits)
14 March 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:055first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome to Rovault · welcome14,521 · 100.0% win
Warrior · other0 · 0.00% win
Bloxxer Badge · welcome0 · 0.00% win
Veteran Badge · other0 · 0.00% win
Combat Initiation Badge · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8514 August 2026 — 85 % liked24 August 2026 — 85 % liked3 September 2026 — 85 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 07:2385no change
24 Aug 2026, 07:2185no change
14 Aug 2026, 07:2185first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.