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+1 Jump Race

+1 Jump Race

A Roblox experience owned by GamesReborn Super.

ObbyENjumpingpet collectionegg hatching

+1 Jump Race is an obby experience created on 2022-04-28. The game has accumulated 33,734,728 lifetime visits and 23,399 favorites. Currently, 3 users are playing. The title holds an 87% like percentage. These metrics reflect the experience's engagement and popularity within the Roblox platform.

Description (written by the developer; not a statement by this register)

🌟 Welcome to +1 Jump Race! 🏆 Earn +1 Jump per second! ✨ Jump higher and higher! Race to the top! 🗺️ Unlock new worlds! 🥚 Hatch eggs! 🐶 Collect all pets! 🎇 UPDATE 3 🎇 - 😈 Underworld World! - 🎉 New Year Egg! - 🥚 4 New Eggs! - 💎 11 New Upgrades! - 🔥 Eternal Pet Evolution! - 🔧 Bug Fixes & Improvements - New Updates Coming Soon! Like and favourite if you enjoy the game! 👍 ⭐️

Last updated by the developer 5 Jul 2026, 02:52 UTC.

3
playing (measured 10 Aug 2026, 15:37 UTC)
33,734,728
lifetime visits
87%
liked (8,489 👍 / 1,230 👎)
23,399
favourites (0.7 per 1k visits)
28 April 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:3717first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Jump Gain
800 R$
Triple Hatch
400 R$
x2 Studs
400 R$
+2 Pet Equip
250 R$
+200 Pet Storage
200 R$
Lucky
150 R$
+50 Pet Storage
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome13,285,530 · 85.6% win
Reached 100K Studs! · progression6,259,697 · 62.0% win
Reached 1M Studs! · progression4,730,921 · 44.9% win
Reached 10M Studs! · progression3,344,788 · 38.5% win
Reached Space! · progression2,358,350 · 36.4% win
Reached Underwater! · progression644,268 · 21.4% win
Reached Heaven! · progression126,770 · 4.3% win
Reached Underworld! · progression32,474 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 5 September 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8723 August 2026 — 87 % liked2 September 2026 — 87 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 15:1987no change
23 Aug 2026, 15:0787first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.