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[✨UPD-6]Yeet a Brainrot!

[✨UPD-6]Yeet a Brainrot!

A Roblox experience owned by Rainbow Isle Official.

SimulatorENclickerpet collectionidle progression

[✨UPD-6]Yeet a Brainrot! is a simulator experience created on 2026-05-13. The game has recorded 5,066,572 lifetime visits and currently has 186 players online. It holds 40,824 favorites and maintains a 98% like percentage. The description highlights mechanics involving yeeting brainrots, earning coins, training strength, and hatching plant pets.

Description (written by the developer; not a statement by this register)

🎁 CODE: RELEASE,NewWorld,UPD202664,BUGFIX,UPD2026619,BUGFIX2 🧠🚀 How far can you yeet a Brainrot? 🎯 Yeet Brainrots super far to earn more Coins! 💪 Train your Strength and throw even farther! 🛒 Unlock rare and powerful Brainrots for bigger boosts! 🥚 Hatch powerful Plant Pets to gain huge bonuses! 🌱 Collect fun Plants with special animations! ✨ Premium players get +25% Coins! 🎁 Join our group to claim free rewards! 🔔 Like and follow the game for new codes, pets, and events!

Last updated by the developer 9 Jul 2026, 10:03 UTC.

97
playing (measured 2 Sept 2026, 01:50 UTC)
5,325,430
lifetime visits
98%
liked (17,642 👍 / 333 👎)
46,904
favourites (8.8 per 1k visits)
13 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9749129410 August 20262 September 2026
271 measurements spanning 22 days, net -219. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 38–550 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 271
Measured (UTC)PlayersChange
2 Sept 2026, 01:5097-3
2 Sept 2026, 00:50100-78
1 Sept 2026, 23:50178-17
1 Sept 2026, 22:50195-5
1 Sept 2026, 21:50200+2
1 Sept 2026, 20:50198+20
1 Sept 2026, 19:50178-24
1 Sept 2026, 18:50202-8
1 Sept 2026, 17:50210+33
1 Sept 2026, 16:50177-3
1 Sept 2026, 15:50180+15
1 Sept 2026, 14:50165+16
1 Sept 2026, 13:50149-19
1 Sept 2026, 12:50168+21
1 Sept 2026, 11:50147+10
1 Sept 2026, 10:50137+6
1 Sept 2026, 09:50131+26
1 Sept 2026, 08:50105+2
1 Sept 2026, 07:50103-25
1 Sept 2026, 06:50128first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Pet Slots +4
749 R$
Super Luck
749 R$
Max Rebirth
349 R$
VIP
299 R$
Power ×2
249 R$
Luck
249 R$
Pet Slots +2
249 R$
Throw Speed ×2
249 R$
Coins ×2
249 R$
Egg Opening Count +6
249 R$
Relics Backpack +100
89 R$
Pet Backpack +100
79 R$
Skip animation
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9814 August 202623 October 2026
278 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 278
Measured (UTC)% likedChange
23 Oct 2026, 01:4898no change
13 Oct 2026, 01:4798no change
3 Oct 2026, 01:4698no change
23 Sept 2026, 01:4698no change
13 Sept 2026, 01:4598no change
3 Sept 2026, 01:3898no change
2 Sept 2026, 01:5098no change
2 Sept 2026, 00:5098no change
1 Sept 2026, 23:5098no change
1 Sept 2026, 22:5098no change
1 Sept 2026, 21:5098no change
1 Sept 2026, 20:5098no change
1 Sept 2026, 19:5098no change
1 Sept 2026, 18:5098no change
1 Sept 2026, 17:5098no change
1 Sept 2026, 16:5098no change
1 Sept 2026, 15:5098no change
1 Sept 2026, 14:5098no change
1 Sept 2026, 13:5098no change
1 Sept 2026, 12:5098first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.