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dsm: madness combat rp

dsm: madness combat rp

A Roblox experience owned by dollar store madness.

RoleplayENmadness combatroleplayabandoned

dsm: madness combat rp is a roleplay experience created on 2022-04-29. The game has recorded 2,801,054 lifetime visits and 7,757 favorites. Currently, 4 users are playing. The title has a 94% like percentage. Development has ended.

Description (written by the developer; not a statement by this register)

i feel the need to say that development on this project has ended. i lost interest in working on this game a while ago, but there was a hope that maybe one day i'd return. now, with the changes roblox has been making to their platform, it seems this hope was unfortunately misplaced. sorry to all of you who care about this game. either way, thank you for playing. wherever life takes you, i wish you the best of luck. -henry/svante/"spook" ----------------------- note: this game is made to be played at max graphics changelog: - description message rewritten - game title changed for clarity - once again, goodbye

Last updated by the developer 15 Jun 2026, 09:08 UTC.

4
playing (measured 10 Aug 2026, 20:04 UTC)
2,801,054
lifetime visits
94%
liked (1,959 👍 / 130 👎)
7,775
favourites (2.8 per 1k visits)
29 April 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:040first reading

Concurrent players at each of our measurements (insert-on-change).

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9414 August 2026 — 94 % liked24 August 2026 — 94 % liked3 September 2026 — 94 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 06:3394no change
24 Aug 2026, 06:3294no change
14 Aug 2026, 06:3194first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.