Equalia Falls Mental Institute
A Roblox experience owned by La Sainte Divinité.
RoleplayENhorror roleplaymental health themecrafting mechanics
Equalia Falls Mental Institute is a roleplay experience created on 2022-05-20. The game currently has 22 players online. It has accumulated 22,372,284 lifetime visits, 286,502 favorites, and an 88% like percentage.
Description (written by the developer; not a statement by this register)
Welcome to Equalia Falls Mental Institute! We are a real-world horror roleplay experience that offers quests, crafting, experience, and much more! You can increase your level and gain access to new things by earning XP by completing such as fishing & crafting! During the day everything is fine, but be careful of who you trust at night! Turn insane by receiving blurs over-time, or craft rotten stew and consume it to immediately advance to the next stage of insanity. Those with the Deranged Patient rank in our group receive access to the storage closet, where they may consume rotten stew without having to craft it! 🔗 Community members receive in-game benefits, join us! 🔗 Become a patient by joining our communications through LaSainte, we look forward to seeing you there! Current & Past Contributors: Edelynnia - Building, and Scripting Equalitas - Building, Meshing and GFX Vexliato - Scripting
Last updated by the developer 10 Aug 2026, 11:26 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:16 | 169 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 23 Aug 2026, 16:21 | 88 | no change |
| 13 Aug 2026, 16:16 | 88 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.
Community wiki
A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.