Jump Higher Every Second
A Roblox experience owned by The Secret Games Project.
SimulatorENincrementaltower climbingpower scaling
Jump Higher Every Second is a simulator experience created on 2022-06-05. The game has accumulated 115,363,932 lifetime visits and 2,040,327 favorites. Currently, 17 users are playing. The title holds an 84% like percentage. It is categorized under the simulator genre within the Roblox platform index.
Description (written by the developer; not a statement by this register)
Welcome to Jump Higher Every Second 🚀 NEW UPDATES DAILY 🏆 Climb the Towers, Gain Wins, Unlock New World and more! 💾 PROGRESS SAVES! Favorite the game so you can remember to play again later. 🔓 PREMIUM PLAYERS GET +2 JUMP POWER EVERY SECOND! ⚠️ LAGGING OR CRASHING? MAKE A FREE VIP SERVER! 💥 Thanks for playing! Tags: jump, roblox but every second you get +1 jump power, roblox but you get +1 jump every second, get jump, huge, massive, big, grow, every second, obby, obby tower, rainbow tower, +1 every second
Last updated by the developer 30 May 2026, 17:06 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:35 | 22 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 2 Sept 2026, 13:07 | 84 | no change |
| 23 Aug 2026, 13:03 | 84 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.