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Jump Higher Every Second

Jump Higher Every Second

A Roblox experience owned by The Secret Games Project.

SimulatorENincrementaltower climbingpower scaling

Jump Higher Every Second is a simulator experience created on 2022-06-05. The game has accumulated 115,363,932 lifetime visits and 2,040,327 favorites. Currently, 17 users are playing. The title holds an 84% like percentage. It is categorized under the simulator genre within the Roblox platform index.

Description (written by the developer; not a statement by this register)

Welcome to Jump Higher Every Second 🚀 NEW UPDATES DAILY 🏆 Climb the Towers, Gain Wins, Unlock New World and more! 💾 PROGRESS SAVES! Favorite the game so you can remember to play again later. 🔓 PREMIUM PLAYERS GET +2 JUMP POWER EVERY SECOND! ⚠️ LAGGING OR CRASHING? MAKE A FREE VIP SERVER! 💥 Thanks for playing! Tags: jump, roblox but every second you get +1 jump power, roblox but you get +1 jump every second, get jump, huge, massive, big, grow, every second, obby, obby tower, rainbow tower, +1 every second

Last updated by the developer 30 May 2026, 17:06 UTC.

17
playing (measured 10 Aug 2026, 14:35 UTC)
115,363,932
lifetime visits
84%
liked (34,214 👍 / 6,314 👎)
2,040,731
favourites (17.7 per 1k visits)
5 June 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:3522first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rainbow Carpet
799 R$
2x Jump
398 R$
Grapple Hook
299 R$
Hoverboard
299 R$
Pet Doge
299 R$
Double Pet Stats
298 R$
2x Speed
298 R$
Double Jump
298 R$
VIP Tower
198 R$
Rainbow Trail
149 R$
White Bear [Back Accessory]
149 R$
Star [Back Accessory]
149 R$
Pastel Trail
149 R$
Triple Hatch
98 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome48,269,582 · 92.0% win
Zone 1 · progression23,891,379 · 44.8% win
Zone 2 · progression9,369,378 · 22.0% win
Zone 3 · progression6,349,413 · 17.1% win
Zone 4 · progression3,382,507 · 9.8% win
Zone 5 · progression2,782,828 · 9.5% win
Zone 6 · progression1,037,123 · 5.5% win
Zone 7 · progression390,855 · 4.3% win
Zone 8 · progression134,870 · 2.0% win
Zone 9 · progression76,097 · 1.1% win
1 Rebirth · progression42,819 · 1.1% win
3 Rebirths · progression1,022 · 0.20% win
10 Rebirths · progression53 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8423 August 2026 — 84 % liked2 September 2026 — 84 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 13:0784no change
23 Aug 2026, 13:0384first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.