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[0.5d] Crop Farming Incremental

[0.5d] Crop Farming Incremental

A Roblox experience owned by Loobert Studios.

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[0.5d] Crop Farming Incremental is a simulator experience created on 2022-06-25. It has accumulated 1,431,532 lifetime visits and 11,910 favorites. Currently, 14 users are playing. The game holds an 82% like percentage. It features 110 crops and 12 resets across three layers. The title indicates a version 0.5d update with phytochemistry rebalancing and quality-of-life improvements.

Description (written by the developer; not a statement by this register)

Version 0.5d has been released with complete phytochemistry rebalance (from pc2 to pc10) and with some qol for the game! along with some bugfixes and patches that affect the flow of the game. Version 0.5 has finally released! It's yet another game where numbers go up!! This game is obviously inspired by Grass Cutting Incremental. All credits go to the owner of the game. Currently features 110 crops to grow to get money from. Also features 12 resets with 3 (+1) reset layers. This game is currently in early access, meaning everything is subject to change, and so do bugs. If you find any bugs throughout your gameplay, please inform us via server if possible. Current version: 0.5d

Last updated by the developer 6 Aug 2026, 20:27 UTC.

14
playing (measured 11 Aug 2026, 00:23 UTC)
1,431,532
lifetime visits
82%
liked (4,181 👍 / 918 👎)
11,935
favourites (8.3 per 1k visits)
25 June 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:2313first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Portable Building Spot
199 R$
Custom Chat Color
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Newcomer · welcome300,221 · 100.0% win
Elder Man [UNOBTAINABLE] · other87,065 · 0.00% win
Stellar · other69,204 · 32.1% win
Robinson · other60,809 · 28.1% win
Photosynthesis · other40,677 · 16.8% win
Instability · other26,516 · 8.0% win
Scientist · other15,474 · 6.4% win
Calamity · other9,892 · 4.0% win
Apocalypse · other6,894 · 2.4% win
Eruption · other6,470 · 1.6% win
Ragnarok · other5,705 · 0.80% win
Freeze · other5,527 · 0.80% win
Collapse · other3,176 · 1.6% win
Blossom · other2,349 · 0.80% win
Decay · other1,982 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8214 August 2026 — 82 % liked24 August 2026 — 82 % liked3 September 2026 — 82 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 14:5282no change
24 Aug 2026, 12:3882no change
14 Aug 2026, 12:3782first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.